How Star Wars: The Old Republic Could Best Star Trek Online In Becoming The Sci-Fi MMO King.
This time next year, we will have the choice between playing in a galaxy far far away, or exploring space, the final frontier. And as fun as Star Trek Online is right now (yes, even with the bugs), most sci-fi MMO fans are aware of the powerhouse that is Star Wars: The Old Republic. After all, BioWare’s making the game, it’s Star Wars, and did we mention that BioWare is making it? As rocky as Star Trek Online’s start has been, it looks to contain one facet that won’t be in The Old Republic: having your own starship. Though, that looks like it’ll be STO’s only real draw (besides the license) once The Old Republic ships early next year. Even in its in-development state, TOR is sporting quite a few features that STO will have to play catch-up to between now and TOR’s release. BioWare is working on adding a whole new method of storytelling in an MMO (via NPC interactions, branching dialogue trees, a morality system, etc.), and is looking to reclaim the crown of “franchise sci-fi MMO” from the final frontier, thanks in no small part to the already-well done features below.
When playing a story mission in Star Trek Online, it’s all text delivered through a little dialog box. More times than not, it’s usually an alien race harassing a Federation colony, and you need to step in and blast them out of the stars. From the little that we’ve seen of The Old Republic so far, this much is certain: you will have many different story arcs available to your character available out of the box on day one. Recently we saw some of this in action as we got a taste of the Trooper’s story arc, and what it was like to be a part of Havoc Squad (a mercenary group, essentially). The mission assignment itself was simple: infiltrate a base on Ord Mantell and obtain a secret weapon known as the ZR-57. Though, during this mission, we interacted with other members of our squad, talked with the locals to pick up side-missions along the way, and even decided the fate on some of the guards in the base — all with spoken dialog for every character (even ours). Adding that level of immersion in an MMO is huge; it felt like we were playing Knights of the Old Republic all over again (that’s a good thing).
Story Driven Experience


