Games Cheats and Reviews

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GamingUnion.net: Final Fight: Double Impact Review

Posted by admin On April - 15 - 2010 ADD COMMENTS

GamingUnion.net writes, "The 90s are long gone, and sure there were some trends that are long dead and should stay that way, like cassette tapes. The 90s did also mark a time of arcades in their prime, with classic brawlers such as Final Fight. For those looking for that bit of nostalgia, there’s Final Fight: Double impact, an arcade double pack for Xbox Live Arcade and PlayStation Network featuring both the Final Fight and Magic Sword arcade games bundled into one package."

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Super SFIV Arcade Release Confirmed

Posted by admin On April - 4 - 2010 ADD COMMENTS

Super Street Fighter IV finally confirmed for release at the Arcades by Yoshinori Ono at the Japanese SFIV national championships.

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Keep Your Fancy Cars Out OF My Hydro Thunder Hurricane Trailer

Posted by admin On March - 26 - 2010 ADD COMMENTS

The sound of arcades might be long dead and gone, but the games will live on in our memories.  Hydro Thunder was one game that consumed countless quarters, and made us late for countless meetings.

Thank goodness, someone else has lived this life and decided to bring back the boat racing game of yesteryear.  Hydro Thunder Hurricane is the game so many of us cherished and loved, with a few spiffy extras.  Extras that include 8 new environments, destructible objects, new time trials, and all the Boost you can handle.  Hells to the yeah!!

Look for Hydro Thunder Hurricane to be gracing Xbox Live this summer.

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Can Gaming Survive Without Japanese Game Developers?

Posted by admin On November - 30 - 2009 ADD COMMENTS

There is no doubt whatsoever that Japan’s influence in the video game market in past times has been paramount. From the classic titles found in arcades to the quirky yet fun console games they produced, gamers of all ages have enjoyed some fantastic games. From Mario to Solid Snake, Tetris to Street Fighter, everyone knows of the great games developed by this little gem of a country. The Japanese influence on gamers was at one stage absolute, and to say Japan ruled the video game market, seemed to some, an absolute fact.

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King of Fighters XII – Legacy of King of Fighters

Posted by admin On July - 21 - 2009 ADD COMMENTS

With another week passing, Ignition Entertainment has released a new video. This time, King of Fighters looks back on the long history of the series from its sprite-based origins to the new upgraded HD sprites that is King of Fighters XII. Taking a look at the gameplay videos, it’s easy to see that not much has changed throughout the years. The series has kept up with the trends of the arcades and has always been a different challenge for fighting genre fans.

King of Fighters XII will be released on July 28, 2009 for the Xbox 360 and PlayStation 3. Along with the great single player and two-player offline modes, King of Fighters XII supports online multiplayer, something that should bring another group of fighting genre fans online.

King of Fighters XII should be joining the competitive fighting circuit with a combat system much different from Street Fighter IV, Tekken, or Marvel vs Capcom, it could be a game that a novice fighting gamer could learn and become very well know for.

Check out the video below.


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King of Fighters XII Fight Montage Trailer

Posted by admin On July - 8 - 2009 ADD COMMENTS

King of Fighters XII has newly released a different trailer for the upcoming fighting title for the PlayStation 3 and Xbox 360. This trailer highlights some of the key gameplay and fighting elements found only in The King of Fighters XII, including devastating Sousai (deadlock) counters, critical counter attacks and guard attacks.

Fighting games are becoming much deeper than they were in previous years. Before it was just attack and block. Many other titles have shown counters, charge attacks, and reversals. King of Fighters XII may have already introduced some of those aspects into its gameplay, but now is the time for the fighting genre to stand on top of the mountain like it used to.

The lack of arcades have diminished the player versus player aspect, but with online multiplayer those days have returned. Though it would be nice if voice chat could support more spectators.

Check out screens and the trailer below.















         


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New King of Fighters XII New Trailer Released

Posted by admin On June - 30 - 2009 ADD COMMENTS

Watch the newly released trailer for King of Fighters XII. This is the first King of Fighters title being released on the current console generation using sprites in HD.

Fighting genre fans will recall in the past when arcades were still a viable source of income, fighting games drew the biggest crowds and led to the famed “quarter-on-screen-dibs” line system. I remember watching gamers playing Street Fighter II and noticing a single line of quarters would sit on the lip of the screen and the joysticks.

King of Fighters was a series that used to sit next to Street Fighter II, with a different style of playing. Most gamers who were excellent at Street Fighter had trouble converting to the different attack structure in King of Fighters. With the newest installment coming July 20, 2009, it appears that the online fighting community will be welcoming another member back into the fold.

It’s actually hard to really convey how the game will be when viewing just the trailer.  While the game looks solid, without actual hands-on time, the controls could actually be a broken shell of what used to make fighting games great. The HD graphics appear smooth in motion, but will they actually maintain that framerate when the game is being played online? Online multiplayer is an important aspect of the fighting genre now, but latency can kill the success of a title, if the lag is not taken care of.

Check out the trailer below:

For more information see:

Official Site: King of Fighters 12.com
Twitter: @kof12

         


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Raiden Fighters Aces Review

Posted by admin On June - 5 - 2009 ADD COMMENTS

Retro game compilations aren’t as great as they could be. Having a bunch of games is welcome, as are a few bonus features, but they don’t feel like they have much of a “soul” to them. Arcade shoot-em-ups get a similar deal: Most have only standard options like screen rotation and various ways to tweak lives, sometimes understandably because they just came from the arcade after several months. Worse, few of them make it out of Japan, making for a very expensive hobby if you’re a big fan of the genre. And if a home port of a shooter isn’t 100% like the arcade version, then once-grateful diehard fans might take a turn for the murderous.

Because new shooters come out in Japan soon after they do in arcades, compilations of older ones are few far and between, but if you do get a bundle of them, that’s usually all you get: the games and little else. Raiden Fighters Aces is different: it brings together three great shooters with enough tweaks and features to pacify the grouchiest gamers. Not to mention it can be had for an insanely reasonable 20 bucks.


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Street Fighter IV PC Dated For Japan

Posted by admin On May - 1 - 2009 ADD COMMENTS

In April, Capcom announced that the release date announcement for the PC version of Street Fighter IV was coming May 1. Check your calenders, it’s May 1.

The fighting game has already been released in arcades and on home consoles. The PC version will be released on July 2 in Japan. It will be released first in The Land of the Rising Sun, with its worldwide release following. The Western release date is still unannounced.

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XBLA Previews and Big News

Posted by admin On April - 28 - 2009 ADD COMMENTS

Virtual OnIf you thought the end of Microsoft’s Days of Arcade meant the return of mediocre downloadable games, you were dead wrong. Tomorrow we see the re release of two amazing titles. The first: Sega’s classic arcade mech fighting series (Cyber Troopers) Virtual On comes back to the US on the 29th with a port of what considered to be the best in the series: Cyber Troopers Virtual-On Oratorio Tangram ver.5.66.

For those who do not know anything about the Virtual On series it is a fast paced, frenetic fighting game with brightly-colored robots that use a variety of close and long range weaponry and modes of transportation. Each robot has its pros and cons, which allow for different modes of play. Still I think the trailer explains it all.

The series is known for its surprising amount of strategy the game allows but also for it’s unique dual joystick controls. The game saw some success in the states, both in the arcade and on the Dreamcast. Since the turn of the century there has only been one more game in the series to come to the states, but sadly due to expected poor sales few copies were made.

While as of now only DIY controllers have been made in preparation, Sega might actually port over custom 360 controllers, similar to the Dreamcast one. However, this will most likely only occur if strong sales are seen. The game of course will be getting a graphical update and from what I see, the bright colors and details of the mechs look better than ever.

Personally I am ecstatic for this game being released, as it was the only game in the arcades that I could actually beat people in (never was good at traditional fighters) and I know it will be even with online connectivity.

Banjo TooieThe Second one is of course the port of Banjo Tooie. Rare’s platforming duo return in a sequel that definitely improved on the first. While the game looks incredibly impressive with the updated graphics (much more so than the port of the first in my opinion) the most impressive addition to the port is the true integration of the “Stop n’ Swop” feature. Whether this feature lives up to the expectations is garnered back when it was supposed to be implemented in 2000 is yet to been seen, but with a solid platformer such as this, the feature should only improve the gameplay.

Both games will cost 1200 Microsoft Points ($15) and we hope you join us again for our full reviews of these games.

Still probably the most exciting news, although slightly anticlimactic due to obvious slip, Marvel Vs Capcom 2 will be seeing a release as a downloadable title for both the Xbox 360 and PS3. For those of you who do not know Marvel Vs. Capcom two is hailed as the best fighting crossover series that Capcom has ever made. Praised for its simple controls, any one could pick up the game but you would still have to contend with the large amount of strategy due to its large roaster of 56 Marvel and Capcom characters and the ability to tailor the play style of each character you play as. The game featured flawless 3 on 3 matches that rocked arcades from its inception and with its release online it is like having that same experience of getting your ass handed to you from the safety of your home. The game is based off of the Dreamcast port (which many believe to be the superior one), and will be getting a graphical touch up and modes similar to Super Street Fighter II Turbo HD Remix. Here is the kicker folks: all 56 characters in the game are unlocked from the get go. A demo version for the PS3 will be released on the 30th but there is no current date for an Xbox 360 demo at the moment. Stick with us for more news on possibly the year’s best fighter…well unless Tekken 6 kicks some serious ass.

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