If you thought the end of Microsoft’s Days of Arcade meant the return of mediocre downloadable games, you were dead wrong. Tomorrow we see the re release of two amazing titles. The first: Sega’s classic arcade mech fighting series (Cyber Troopers) Virtual On comes back to the US on the 29th with a port of what considered to be the best in the series: Cyber Troopers Virtual-On Oratorio Tangram ver.5.66.
For those who do not know anything about the Virtual On series it is a fast paced, frenetic fighting game with brightly-colored robots that use a variety of close and long range weaponry and modes of transportation. Each robot has its pros and cons, which allow for different modes of play. Still I think the trailer explains it all.
The series is known for its surprising amount of strategy the game allows but also for it’s unique dual joystick controls. The game saw some success in the states, both in the arcade and on the Dreamcast. Since the turn of the century there has only been one more game in the series to come to the states, but sadly due to expected poor sales few copies were made.
While as of now only DIY controllers have been made in preparation, Sega might actually port over custom 360 controllers, similar to the Dreamcast one. However, this will most likely only occur if strong sales are seen. The game of course will be getting a graphical update and from what I see, the bright colors and details of the mechs look better than ever.
Personally I am ecstatic for this game being released, as it was the only game in the arcades that I could actually beat people in (never was good at traditional fighters) and I know it will be even with online connectivity.
The Second one is of course the port of Banjo Tooie. Rare’s platforming duo return in a sequel that definitely improved on the first. While the game looks incredibly impressive with the updated graphics (much more so than the port of the first in my opinion) the most impressive addition to the port is the true integration of the “Stop n’ Swop” feature. Whether this feature lives up to the expectations is garnered back when it was supposed to be implemented in 2000 is yet to been seen, but with a solid platformer such as this, the feature should only improve the gameplay.
Both games will cost 1200 Microsoft Points ($15) and we hope you join us again for our full reviews of these games.
Still probably the most exciting news, although slightly anticlimactic due to obvious slip, Marvel Vs Capcom 2 will be seeing a release as a downloadable title for both the Xbox 360 and PS3. For those of you who do not know Marvel Vs. Capcom two is hailed as the best fighting crossover series that Capcom has ever made. Praised for its simple controls, any one could pick up the game but you would still have to contend with the large amount of strategy due to its large roaster of 56 Marvel and Capcom characters and the ability to tailor the play style of each character you play as. The game featured flawless 3 on 3 matches that rocked arcades from its inception and with its release online it is like having that same experience of getting your ass handed to you from the safety of your home. The game is based off of the Dreamcast port (which many believe to be the superior one), and will be getting a graphical touch up and modes similar to Super Street Fighter II Turbo HD Remix. Here is the kicker folks: all 56 characters in the game are unlocked from the get go. A demo version for the PS3 will be released on the 30th but there is no current date for an Xbox 360 demo at the moment. Stick with us for more news on possibly the year’s best fighter…well unless Tekken 6 kicks some serious ass.

