Game: Bayonetta
Publisher: SEGA
Price: $59.99
Platform: Xbox 360
Pros: Outrageous visuals and story backed by fantastic gameplay and controller mechanics
Cons: Feminists may need to check their ire at the door
Review Copy Provided By Publisher
A lot of the pre-release buzz on this game can be summed up in the phrase, “oh, god, not another cutscene.” I hate to be the lone voice in the wilderness on this, but I really enjoyed the cutscenes. I look at the battles as events that just interrupt my movie. My crazy-ass, angel-fighting, painted-on-leather-that’s-really-her-hair-outfit, what-kind-of-acid-were-they-dropping-when-they-made-this-game, “I can’t believe I just played this for another four hours again,” action-shooter-rpg-cinematic-fighter mash-up movie. Yeah, use THAT for your drop quote.
The game is published by Sega, and kudos to them for actually taking this kind of risk. This is not a known IP or franchise. This is visually unlike any game you’ve seen. There are RPG elements like potions in the form of lollipops, collecting loot in the form of halos and upgradeable and custom weaponry. There are fighting game elements like combos and fluid animation and lots of blood. There are cinematic cutscenes, motion comic story-flashbacks, a demon who runs a jazz bar where you buy your items, and a journalist chasing Bayonetta down. Oh, and a sidekick, a mysterious sister-witch, and a whole butt-load of backstory and implied world-building htat you have to see to believe. Plus some of the most over the top, crazy-insane visual moments we have EVER seen, in the form of the super fighting moves using, you guessed it, Bayonetta’s hair. There’s also a ton of hip-swaying, hyper-sexualization of the female form and some fairly decent voice acting. When I say mash-up, I mean more of a pile of disparate elements that should NOT fit together but somehow do. Like that wacky Mini-Game, Angel Attack, that gets thrown in between levels. Who the hell thought that up? It’s brilliant, and doesn’t distract from the game itself. It’s like it was MEANT to be there.
The game is simply way more fun than it has any right to be. Part of it is the outrageous succession of crazy “Torture Moves,” which include smashing demons with spiked wheels, ripping them apart in torture devices, and kicking them into Iron Maidens that appear at the end of the Torture animation. Another part is the over-the-top ultra-violence that really doesn’t take itself too seriously. Even the hyper-sexualized nature of the female characters begins to take on less of a offensive nature and more of a sly nod and a wink at all the drooling fanboys and girls who seem to think that this is how females SHOULD look.In the end, it’s so over-the-top and anime-centric that it really doesn’t maatter. no one’s gonna take this too seriously.
Bottom line, however, is how well this game plays. The controls are intuitive, predictable and responsive. Wild, long button combos are executed as a matter of fact, and finding new ones is part of the joy of playing through the battles. As Hideki Kamiya, the game’s director, says,
I’ve always said that I don’t say, “I want you to buy our game.” I say, “I want you to play our game.” So, the first thing that I would like you to check out is how it feels to play Bayonetta, as that feeling is something that is very important to us.
I firmly believe that this, above all other considerations, is why Bayonetta has legs. And wow, does she have legs. Ahem. Seriously, though, there will be much more appeal across gamer segments than many other games due to this simple fact: controlling the game is simple, beautiful, and fluid. Only once or twice did I see any stuttering, in later stages where the bosses just get CRAZY outrageous, instead of the early plain old garden-variety outrageous. Another time, in Chapter XII, a cutscene got ahead of the sound, and it took a moment for the two to sync up again. To not have any other issues in a game of this magnitude is simply stunning. The connection between hand, eye, and audio is simply some of the best to come out of gaming recently.
Let’s talk audio – please use surround sound systems or equivalent headphones. You’ll be doing yourself a huge favor. The environments are full and immersive. The soundtrack music matches the pacing of the story, the battles, and the almost-but-not-quite hell-shoppe perfectly. J-Pop screams behind very visual feast of a battle; cute music accompanies the interactions between the journalist Luka, Bayonetta, and the little girl, Cereza; smoky jazz accompanies the deep voice of Rodin as he braves the depths of hell to create custom weaponry. The voices are credible and solidly emotive. There must still be some technical or budgetary limitations to facial animations, however. While not as woodenly awful as Dragon Age, Bayonetta suffers from some of the puppet-face stillness most current games employ. Luckily, the body language of characters in-scene make up some of the lack; someone was paying attention in film school.
Now, cutscenes. You can believe that there are many of them; some fairly long. The voice acting is good – even the cheesy dialogue works. The music behind the video sets the mood well. The filmic iconography is stunning and quick. It’ll take a few playthroughs to catch all the visual imagery from Bayonetta’s past. Some cutscenes are fully animated, pre-rendered cutscenes, including battles. Others are like digital sculptures – the camera pans around the 3D models of characters while they voice over their thought and interactions. Still other scenes play out like motion comics, with a comic or painterly visual style. Like I said – a mashup of style and substance. The story manages, for the most part, to stay in that sacred place of being funny while never letting off the dramatic tension, in which the stakes seem high and the actions of the characters matter.

Ultimately, Bayonetta succeeds where many other games in this vein do not: players are in the hands of a master game designer, one who’s been honing his craft since Resident Evil 2. The visuals are plenty outrageous and full of eye-candy, the controls are responsive and intuitive, and the story – while nearly overwhelming in it’s anime twisty turniness – actually feels like it matters. Bayonetta has it all, and we’re not just talking about dance moves or partial nudity, here.
You owe it to yourself to rent this game at least, if not outright own it. Like other instant classics, it takes a solid approach to gaming based on many familiar elements, bringing them all together into a — yeah, I’ll say it — brillian gestalt that only the most jaded of gamers will find fault with.
















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