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CVG: Natal lag is ‘minimal’

Posted by admin On February - 27 - 2010 ADD COMMENTS

Microsoft touts Bioshock as example of hardcore game that could work on system.

The lag experienced when playing ‘bat and wall’ game Ricochet on Project Natal is ‘minimal’ – despite viewers of TV presenter Jonathan Ross’s playthrough on the game saying they noticed latency.

That’s according to CVG sister site TechRadar, which got hands-on with the technology last week.

The site reported that Ricochet was ‘a bit like a third-person version of the classic Arkanoid. Only you are the bat, thwacking the ball by waving your arms/legs/body about’.

Microsoft’s Erin Hofto said:

"The Xbox 360 is thought of as a hardcore games platform, offering singular experiences. But Natal is a social technology, enabling us to introduce casual games we haven’t been able to create before. It will be focused on fun, simple games. We don’t know what third party publishers will do with the technology.

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Digital Extremes Happy To Prove Sceptics Wrong

Posted by admin On February - 26 - 2010 ADD COMMENTS

The original BioShock didn’t have a multiplayer component, and fans and critics alike weren’t entirely sure if multiplayer would even work in a game that thrived on its story and atmosphere.

So when multiplayer was announced for BioShock 2, there was a definite sense of unease. Digital Extremes tackled this scepticism head-on though, and focused on making the multiplayer section of the game fun, engaging and self-sufficient.

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Gamer’s Manifesto – Where They Lead, We Tend to Follow

Posted by admin On February - 24 - 2010 ADD COMMENTS

Mario's weekend job

There is a longstanding stereotype that gamer’s are lazy. For years, many of us have been fighting this unfair label and have largely proven that gamers work just as hard as anyone else. We don’t go around calling avid readers or knitters lazy, so why should we stand by when we are labeled as such. Nevertheless, there is one area in which many of us are lazy, and we have to change it. For some reason, many gamers tend to rely on marketing and media to tell us if an upcoming game will be good, rather than expend the time and effort to do some research on our own.

Really quite boring

According to data from the GfK Chart-Track, reported by Games Industry, Aliens vs. Predators is now the fastest selling game of 2010. Really? Obviously, with Halo Reach and WoW: Cataclysm releasing this year the data will change, but we’ve had Bioshock 2 and Mass Effect both release this year, and AVP has beat them both out. The real reason this shocks me is because AVP is the most boring game I have ever played. The controls were fine, and the graphics were decent, but it bored the hell out of me and most people to whom I have spoken on the subject agree.

Not as cool as it looks

You see, the problem is that we get so enamored by brand recognition and pre-rendered cut scenes, that we do not take the time to look into a game. Last year one of the darlings of the industry, Bethesda, released a horribly done game (author’s opinion) entitled Rogue Warrior. As it was only published by Bethesda, I have often wondered if anyone there actually played the game when it came up from the publisher. Game Informer gave it a 1.5 out of 10. However, when I saw the beautifully rendered cut scene that was used for the commercial, I thought the game was going to be amazing. Nevertheless, I chose to do some research as the game neared release and began to realize that it was going to be bad. To prove it to myself, I rented the game, and it was very bad.

The developers are not going to stop trying to get us to buy their crappy games, so it is on us to pay attention to the industry, do some research, and stop buying in to the hype. Some games are destined to be good. We all knew that Mass Effect 2 would not fail. No game is destined to be good. If we want things to change, we must be willing to kill our darlings. For example, I have been waiting for Heavy Rain for four years. I have anticipated it more than any other game ever. I am very lucky that it has turned out to be good. However, I did my research over the years, followed the insider previews, gameplay trailers, and played the demo. Had those things started looking bad, I would have killed my darling. The more we condone the actions of publishers release bad games with good marketing, the more they are going to do it. The principle is simple, and it is one that can apply to all aspects of our lives: we must think for ourselves so that we are not taken advantage of.

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BioShock 2 MultiPlayer Review

Posted by admin On February - 24 - 2010 ADD COMMENTS

“Welcome to Rapture…Again.”

It all started out kindly- I had finished my second sojourn through Rapture with a smidgen of optimism and left the single player experience pleasantly, if not complacently, aplomb with enthusiasm. There is no need to review what is already a gluttonous monster of Gamestop’s sales, as there is little need to attach the accolades of its predecessor to its already self-congratulating box art. However, there is another side of the Rapture experience that exhumes some of the pomp and circumstance from Ken Levine’s first masterpiece and then, like a hardcore Splicer addict, whittles away the soul of your very gaming experience into a horrific hallucination of what happens when video games decide to eat their young. This is essentially what happens 15 hours into the BioShock Multiplayer experience.

“Oooh…Purty!”

The headsets were afire with conversation the first few hours I sat down and got used to killing real people in Rapture. Many mature gamers seemed to be “oohing and ahhing” the detail put into the familiar and moody environments. Many of us were in accordance while playing Civil War that 2K and Digital Extremes had done it right. The controls felt fluid at first and the loadout system seemed to be more streamlined that MW2. The game types had taken the typical and thrown a few Big Daddies and Little sisters into the mix, creating a sense of dread and urgency that most multiplayer other than CoD is missing. In fact, its the very lack of innovative multiplayer on consoles (PCs are exempt from this disease) that has kept MW2 and Halo at the very top of the food chain. Remember Prey’s multiplayer when you could walk on the ceiling or walls and teleport everywhere? Nor does anyone else- because rarely are MP tack-ons given a chance to escape their own undeveloped, sickly placentas. To be wowed by the MP of BioShock 2 seemed an impossibly difficult task. And yet, as I dug my fingers into my controller and put in some serious time, exploring every nook/cranny/secret passage/vent shaft/dead-end in the maps of The Fall of Rapture, I was convinced this might be the next big online place to be seen.

“Join the Fight! Down with the Fascists!”

First thing I noticed is how much shit there is to trip on- whether its a corner of a stair or a poorly placed rock, Rapture is full of places to get stuck. Obviously, once you learn the maps it gets easier but should you take a stroll in the games, be sure to watch your step. It doesn’t help that “Jump” is mapped to the top button but a quick flip on the custom settings can map your controller better to fit your cramping hands needs. Second thing I noticed is how confusing the maps are for the first few hours; many have closed doors which require either a quick bolt or your arrival to open. Certain walls and vents need to be melee’d to open other rooms and there are plenty of hiding spots which create some bad camping moments, especially in either variation of Adam Grab. I would mention the “sweet spot” here, but too many already know of it and its a dog kicker. Throw a bunch of doors that look like they should open but don’t, and you have a lot of corner sulking wallflowers in the early games.

“Take a deep breath…this won’t hurt for long.”

But despite a few hiccups, Rapture was a welcome to change to the tactical breathless pace of MW2 and mouth breathing homophobia of Halo 3 at first. Sure, they’re might not be a lot of maps, but they’re all winners from a design standpoint and take you deep into the lore of the Fall of Rapture. Each player’s preffered character has their own apartment, wardrobe, weapons and recorded history which unlocks as you progress. You earn experience for all the Adam amass during a match through Kills, assists, vials, hacks and Big Daddy related tasks. Being restricted to 3 loadouts proves irksome later in the game as you pile up the tonics and weapon variations, but it also keeps it fluid. And the game variations grasped what works and threw a few much need Rapture wrenches into the mix. Instead of Capture the Flag, its Capture the Sister, in which each team tries to steal away the homicidal Adam suckling from the other. The defending team is awarded a Big Daddy in the beginning which makes for some fun initial assault scenarios. The key change in this game type is so much the design as it is the rule- Once you pick up the little sister and drop her, she doesn’t go running back to the original base. She stays right where you left her, crying and angry. Other nuances like hacking turrets, sabotaging vending machines and grabbing damage bonuses through researching fallen foes really create a unique and fun multiplayer experience. Plop the ability to grab a game-changing Big Daddy suit in the “Civil War” death matches and it all begins to weigh out like a shitton of fun.

Unfortunately, this elation is short lived. After grinding for hours in an effort to climb the seemingly forgiving level ladder, I was plagued with constant freeze ups, spastic lag and an unparalleled furor over the matchmaking process that resulted in several exceptionally painful aortic aneurysms. Welcome to Rapture, indeed. Message boards are drowning in their own weight with complaints on all platforms about the lag, menu delays, skull smashing freeze ups and the unbalanced gameplay around level 20. (Big Daddy, Insect Swarm and Electro Bolt are particular spots of contention) I made it to level 27 before throwing in the towel due to frustration of mix-matched teams, repetitive plasmid and tonic combos and overall ennui with the gameplay glitches. It is an unfortunate irony- 2K brought on Digital Extremes to craft a robust multi-player from scratch, not interfereing with the Single Player development whatsoever and ended up with a game that starts as an exhilirating dive to into Rapture and results in a drain-circling harrumph into Apathy.

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GamingUnion.net: Interview With Antic Entertainment On Junk Battles

Posted by admin On February - 20 - 2010 ADD COMMENTS

Last month Gaming Union reviewed a browser based, free-to-play game call Junk Battles. Little do most gamers know that one of the key developers behind the title is Fredrik Liliegren, Co-Founder and former CEO of DICE, the now EA-owned studio that brought the Battlefield series to the masses. Liliegren now heads Antic Entertainment as the company’s CEO, spearheading Junk Battles’ on-going development with Technical Director Mark Mikulec, and Creative Director Jeff Evans, who not to mention both worked on Dark Sector and Bioshock.

Gaming Union sat down with Liliegren, Mikulec, and Evans to talk about Junk Battles, why they’re working on browser based games, and where they see themselves in the future.

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ResumePlay Review: Bioshock 2 (360)

Posted by admin On February - 18 - 2010 ADD COMMENTS

Resumeplay writes, "For a game with such high expectations, Bioshock 2 does not disappoint. Marin implemented the same gameplay mechanics that made the original a best-selling game of the year, holding true to original Bioshock creative director Ken Levine’s idea of what Rapture as a city and an experiment should entail. They also supplemented that idea with fresh ideas and an engrossing story that is unlike any other single game on the market. Music plays an integral role in the franchise, and this sequel is no exception. The score is expertly crafted and frighteningly in-tune with the gameplay and story experiences."

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TenTonHammer: BioShock 2 Review

Posted by admin On February - 15 - 2010 ADD COMMENTS

While improving on many of the flaws in gameplay of the first game, BioShock 2 fails to provide the strong and compelling story that made the original so intriguing. While still a solid game, those who were hoping for the superb twists and an engaging story like the original BioShock will be mildly disappointed. It was a monumental task to give players such an engrossing story again. 2K Marin gives a great effort, but comes up a little short.

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First PC Patch for Bioshock 2 is out

Posted by admin On February - 13 - 2010 ADD COMMENTS

It didn’t take long for 2K to release it’s first set of Patches for the new game. With a multitude of issues running the game on PC the first week of release, there will be a lot of happy gamers today.

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How to play BioShock 2 at 60FPS on your 360/PS3

Posted by admin On February - 13 - 2010 ADD COMMENTS

Rapture may look pretty, but that beauty comes at the expense of locking the framerate to 30FPS.

Or does it…? Did you know that there’s a simple method to double BioShock 2’s frame rate to 60FPS tucked away in the options menu?

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Edge 212 review scores

Posted by admin On February - 12 - 2010 ADD COMMENTS

The latest review scores from Edge has been revealed. Games that were rated includes BioShock 2, Dante’s inferno, Heavy Rain, Mass Effect 2 and more.

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