Games Cheats and Reviews

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F.E.A.R. 3 box art revealed

Posted by admin On April - 23 - 2010 ADD COMMENTS

The official box arts for the PC, Playstation 3 and Xbox 360 versions of F.E.A.R. 3 have been revealed.

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Darksiders PC Details & Box Art

Posted by admin On April - 20 - 2010 ADD COMMENTS

Darksiders will launch on the PC this coming June, and the revelation of the final box art design shows how THQ are leaving the Games for Windows platform – as was used with THQ’s most recent console-to-PC releases such as Red Faction: Guerrilla, Metro 2033 and Juiced: Hot Import Nights. Darksiders on PC also appears to feature a lower age rating; a BBFC 15 certificate as opposed to the PEGI 18 that applies with the console version of the game.

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Super Mario Galaxy 2 box-art is depressingly happy

Posted by admin On February - 26 - 2010 ADD COMMENTS

VG247: Nintendo’s released Super Mario Galaxy 2 box-art. Don’t look if you’re having a tough day.

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BioShock 2 MultiPlayer Review

Posted by admin On February - 24 - 2010 ADD COMMENTS

“Welcome to Rapture…Again.”

It all started out kindly- I had finished my second sojourn through Rapture with a smidgen of optimism and left the single player experience pleasantly, if not complacently, aplomb with enthusiasm. There is no need to review what is already a gluttonous monster of Gamestop’s sales, as there is little need to attach the accolades of its predecessor to its already self-congratulating box art. However, there is another side of the Rapture experience that exhumes some of the pomp and circumstance from Ken Levine’s first masterpiece and then, like a hardcore Splicer addict, whittles away the soul of your very gaming experience into a horrific hallucination of what happens when video games decide to eat their young. This is essentially what happens 15 hours into the BioShock Multiplayer experience.

“Oooh…Purty!”

The headsets were afire with conversation the first few hours I sat down and got used to killing real people in Rapture. Many mature gamers seemed to be “oohing and ahhing” the detail put into the familiar and moody environments. Many of us were in accordance while playing Civil War that 2K and Digital Extremes had done it right. The controls felt fluid at first and the loadout system seemed to be more streamlined that MW2. The game types had taken the typical and thrown a few Big Daddies and Little sisters into the mix, creating a sense of dread and urgency that most multiplayer other than CoD is missing. In fact, its the very lack of innovative multiplayer on consoles (PCs are exempt from this disease) that has kept MW2 and Halo at the very top of the food chain. Remember Prey’s multiplayer when you could walk on the ceiling or walls and teleport everywhere? Nor does anyone else- because rarely are MP tack-ons given a chance to escape their own undeveloped, sickly placentas. To be wowed by the MP of BioShock 2 seemed an impossibly difficult task. And yet, as I dug my fingers into my controller and put in some serious time, exploring every nook/cranny/secret passage/vent shaft/dead-end in the maps of The Fall of Rapture, I was convinced this might be the next big online place to be seen.

“Join the Fight! Down with the Fascists!”

First thing I noticed is how much shit there is to trip on- whether its a corner of a stair or a poorly placed rock, Rapture is full of places to get stuck. Obviously, once you learn the maps it gets easier but should you take a stroll in the games, be sure to watch your step. It doesn’t help that “Jump” is mapped to the top button but a quick flip on the custom settings can map your controller better to fit your cramping hands needs. Second thing I noticed is how confusing the maps are for the first few hours; many have closed doors which require either a quick bolt or your arrival to open. Certain walls and vents need to be melee’d to open other rooms and there are plenty of hiding spots which create some bad camping moments, especially in either variation of Adam Grab. I would mention the “sweet spot” here, but too many already know of it and its a dog kicker. Throw a bunch of doors that look like they should open but don’t, and you have a lot of corner sulking wallflowers in the early games.

“Take a deep breath…this won’t hurt for long.”

But despite a few hiccups, Rapture was a welcome to change to the tactical breathless pace of MW2 and mouth breathing homophobia of Halo 3 at first. Sure, they’re might not be a lot of maps, but they’re all winners from a design standpoint and take you deep into the lore of the Fall of Rapture. Each player’s preffered character has their own apartment, wardrobe, weapons and recorded history which unlocks as you progress. You earn experience for all the Adam amass during a match through Kills, assists, vials, hacks and Big Daddy related tasks. Being restricted to 3 loadouts proves irksome later in the game as you pile up the tonics and weapon variations, but it also keeps it fluid. And the game variations grasped what works and threw a few much need Rapture wrenches into the mix. Instead of Capture the Flag, its Capture the Sister, in which each team tries to steal away the homicidal Adam suckling from the other. The defending team is awarded a Big Daddy in the beginning which makes for some fun initial assault scenarios. The key change in this game type is so much the design as it is the rule- Once you pick up the little sister and drop her, she doesn’t go running back to the original base. She stays right where you left her, crying and angry. Other nuances like hacking turrets, sabotaging vending machines and grabbing damage bonuses through researching fallen foes really create a unique and fun multiplayer experience. Plop the ability to grab a game-changing Big Daddy suit in the “Civil War” death matches and it all begins to weigh out like a shitton of fun.

Unfortunately, this elation is short lived. After grinding for hours in an effort to climb the seemingly forgiving level ladder, I was plagued with constant freeze ups, spastic lag and an unparalleled furor over the matchmaking process that resulted in several exceptionally painful aortic aneurysms. Welcome to Rapture, indeed. Message boards are drowning in their own weight with complaints on all platforms about the lag, menu delays, skull smashing freeze ups and the unbalanced gameplay around level 20. (Big Daddy, Insect Swarm and Electro Bolt are particular spots of contention) I made it to level 27 before throwing in the towel due to frustration of mix-matched teams, repetitive plasmid and tonic combos and overall ennui with the gameplay glitches. It is an unfortunate irony- 2K brought on Digital Extremes to craft a robust multi-player from scratch, not interfereing with the Single Player development whatsoever and ended up with a game that starts as an exhilirating dive to into Rapture and results in a drain-circling harrumph into Apathy.

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Alan Wake Final Box Art Design Revealed

Posted by admin On February - 18 - 2010 ADD COMMENTS

The story of Alan Wake will play out in an episodic format, with a television show-style presentation. The enemies, known as the Dark Forces, are sensitive to light, encouraging the player to take advantage of environmental light sources and placing significant emphasis on the flashlight as a primary weapon. Players will also have the ability to set traps that illuminate when triggered, either damaging or temporarily immobilizing an enemy.

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Free Halo Reach Background For Xbox 360 Dashboard

Posted by admin On February - 16 - 2010 ADD COMMENTS

The Halo Reach Box Art has been reconfigured and resized to make a proper Xbox 360 Dashboard background theme. Just save the image above to a thumb drive. Go to Picture Library >>Portable Device>> Select Image press Y to apply as background and viola you have a free Halo Reach theme for the Xbox 360 Dashboard.

* Make sure you click on image and save the full resolution image not the 620 x390 *

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Yakuza 3 box art inspired by the live-action movie?

Posted by admin On February - 15 - 2010 ADD COMMENTS

The North American box art for Yakuza 3 may be inspired by the upcoming DVD release of the live-action adaptation of the first game.

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Sega: Too late to change Yakuza’s 3 box art

Posted by admin On February - 11 - 2010 ADD COMMENTS

Sega says that it is too late to change the box art for Yakuza 3.

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Silent Hill: Shattered Memories box art comparison

Posted by admin On January - 31 - 2010 ADD COMMENTS

Comparison between the North American and recently-revealed Japanese box arts of Silent Hill: Shattered Memories on the Nintendo Wii.

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No More Heroes: Heroes’ Paradise gets new box art in Japan

Posted by admin On January - 30 - 2010 ADD COMMENTS

Amazon Japan has uploaded a new box art for No More Heroes: Heroes’ Paradise on the Playstation 3 and Xbox 360.

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