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Disney Purchases Social Gaming Developer Playdom

Posted by admin On July - 28 - 2010 ADD COMMENTS



Large publishers continue to snap up social game developers, with Disney being the latest. The media conglomerate has reportedly purchased Social City developer Playdom for at least 563 million (via Reuters).

Disney sees social gaming as a “high-growth business,” and CEO Bob Iger believes that the genre from benefit from “our many characters, stories and brands.”

Playdom is the fourth-largest competitor on Facebook, boasting an estimated 42 million active players each month. They are known for games such as Mobsters.

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Microsoft Explains How Xbox 360 Achievements Work

Posted by admin On July - 18 - 2010 ADD COMMENTS

Xbox 360Love them, hate them, or be completely indifferent toward them, but in every case Achievements have become a permanent fixture in modern gaming since the launch of the Xbox 360. And in a new Xbox Engineering Blog post, Xbox Live and platform architect Vince Curley gives a detailed explanation of how the Achievements system works, as well as divulges some surprising facts behind their creation — including that the now-infamous “Achievement unlocked” toast and sound effect was a last-minute addition that almost never existed.

Curley explains that although a key aspect of Xbox Live is the consistency you see across all games, they still wanted to give game developers leeway in making their own unique presentations, which is why the Achievement “toast” almost never came to be. “Some people argued that gamers wouldn’t want the toast popping up in the heat of battle and that game designers would want to use their own visual style to present achievements,” Curley writes. “Others argued for consistency and for reducing the work required of game developers. In the end we added the notification popup and its happy beep, which turned out to be the right decision, but for a long time it was anything but obvious.”

Curley also recalls how the Achievement system was not “well understood” by developers early on, partly because Microsoft failed to give enough early guidance. “Because of this, early implementations of achievements were inconsistent and not as good as they could have been,” Curley writes. “Some games did the minimum required: 5 achievements which were tossed out for basically just starting the game. Some games made the achievements way too hard or too easy. Our developer support team has done an amazing job of providing guidance, including creating a 21-page, 8,000 word whitepaper on best practices for achievements.”

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Earthworm Jim HD Review

Posted by admin On June - 12 - 2010 ADD COMMENTS

If the current crop of consoles has taught me anything, it’s that game developers have a real knack for transmuting my childhood memories into a revenue stream. New Super Mario Bros. Wii, for example, struck the nostalgia center of my brain like a laser-guided missile. Nintendo can call it “New” all they like — that game ostensibly boils down to four-player Super Mario Bros. 3, and there’s absolutely nothing wrong with that. So when I heard that a multiplayer, high-def remake of Earthworm Jim was on the way, I thought, “Sure, I’ll bite.”

This latest, juiced-up classic to hit Xbox Live Arcade brings with it just about everything that was so great about the original Earthworm Jim: varied run-and-gun platforming, surreal environments, and absurd boss battles against walking non sequiturs (like Bob the Killer Goldfish and Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt). To top it all off, everything sports a fresh coat of fancy, high resolution paint, so the game looks good.


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Gamer Segregation: It’s about time to do away with it

Posted by admin On April - 25 - 2010 ADD COMMENTS

As Blizzard announces that the Battle.net servers for Starcraft 2 will be split by region, Classy Gamer elaborates on the problem of "Gamer Segregation".

We interact and play on a globalized internet that allows us to connect with other gamers all over the world in a matter of seconds, but some game developers still stubbornly split their communities with antiquate regional barriers.

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"You’ll Like What You’ll See" On Monday Says Cliffy B.

Posted by admin On April - 8 - 2010 ADD COMMENTS

Canadian popstar Justin Bieber has just messed us over. Listen kid, next time you’re in a scheduling conflict with one of the most recognizable game developers in the business, especially when a huge announcement is pending, just give in and sit yourself out.

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New Steam Updates Detailed

Posted by admin On March - 22 - 2010 ADD COMMENTS

GamerZines: Valve has revealed the latest set of features to hit their Steamworks service, the tool which allows game developers to add their wares to Steam, including support for in-game microtransactions.

The latest brochure – linked after jump – shows what Steam updates gamers can expect in 2010 including a new look games library which will allow easier tracking of achievements in a more ergonomic fashion, and the ability to buy downloadable game content without having to go back to the desktop.

This brings Steam’s content delivery and user interface more in line with similar online platforms like PSN and Xbox Live.

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Green Day: Rock Band, Poor Taste in Music

Posted by admin On March - 17 - 2010 ADD COMMENTS

Koku writes: "When the masses demand gruel, give them gruel I say. Alas, Green Day: Rock Band is upon us. This is what happens when the unsavory becomes common and appreciated. If game developers have learned one thing it is that giving consumers something other than the same rubbish will likely result in them turning their noses up at it and firmly fastening their velcro wallets. We often revert to what they know such as the generic and ultimately forgotten FPS which comes out each month. The critically acclaimed more than often bow to the pretty and stupid. While I understand it is natural to be frugal, or even cheap, at some point you would hope that people would wake up."

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Real threat in virtual battleground: hackers

Posted by admin On March - 1 - 2010 ADD COMMENTS

The wildly popular online game World of Warcraft is riddled with irreconcilable rivalries.

There is, of course, the conflict between the Alliance and the Horde, the cornerstone of the game’s narrative that pits half of the almost 12 million WoW players against the other.

But in a different battlefield, game developers and security researchers work to protect the world’s largest massive multiplayer online gaming community from the growing ranks of hackers determined to plunder every last Troll and Night Elf.

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30% of game developers feel their salary doesn’t cover cost of living

Posted by admin On February - 26 - 2010 ADD COMMENTS

The study polled developers from around the world, asking over 400 developers questions about their salaries and state of employment.

More after the jump.

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Managers not welcome at Sony’s hit studio

Posted by admin On February - 19 - 2010 ADD COMMENTS

MCVUK: "There is not one person at Naughty Dog whose only job is to mange other people. We have very little hierarchy."

At the DICE conference in Las Vegas, Naughty Dog co-lead game designer Richard Lemarchand outlined the company’s "loose" culture and structure, which eschews management hierarchies in favor of communal empowerment.

He said, "The only way to get the best out of game developers is to let them work for themselves, to trust them to do a good job. There is no-one at Naughty Dog with the job title of ‘producer’, no-one who is solely a manager."

He said the firm’s culture was very much like a volunteer work ethic, a "do-ocracy". "Individuals choose roles for themselves. The responsibility is on the people who actually do things, rather than people arbitrarily chosen to manage. The strongest networks of leadership are built on trust."

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