Games Cheats and Reviews

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Nier Review

Posted by admin On May - 7 - 2010 ADD COMMENTS

Nier certainly isn’t the most descriptive title for a videogame. Then again, this latest effort from Drakengard developer Cavia (and published by Square Enix) kind of defies description. Sure, it might start off like your typical, hack-and-slash RPG, but Nier’s identity constantly fluctuates as the game co-opts mechanics from bullet-hell shooters, 2D platformers, Diablo-style, isometric dungeon crawlers, and more — even morphing into a full-on text adventure at certain points.

I’m not talking about subtle homages, either. There are sections in Nier where the gameplay, camera angles, and control methods all change drastically. One minute you’re chopping away at hordes of Shades (the game’s chief enemy type) from a third-person, behind-the-back perspective, the next moment you could be staring at a top-down, swords-and-sorcery version of Geometry Wars — twin-stick shooting and all. Or maybe you stumble upon a seemingly deserted manor (a near brick-for-brick recreation of the mansion from Resident Evil), at which point the normally player-controlled camera shifts to a static position for each room and the color palette drops to just black and white.


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No Dpad: Geometry Wars: Touch Review

Posted by admin On April - 17 - 2010 ADD COMMENTS

No Dpad writes: "Activision, in my opinion, is still a bit iffy when it comes to iPhone games. Call of Duty: World at War Zombies costs a lot of dough, and the content on that game is questionable. It’s still a fun game, but again, I can’t bring myself to believe it’s worth $9.99. Geometry Wars: Touch, on the other hand, seems to be priced correctly along with added modes for the iPad."

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Apple iPad game video clip samples

Posted by admin On April - 4 - 2010 ADD COMMENTS

See brief gameplay videos of iPad games in action, including Geometry Wars Touch, Real Racing HD (cockpit and outside view), Azkend HD, N.O.V.A. (a FPS very much like Halo), Zen Bound 2 and the classic PAC-MAN.

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Review: Death By Cube

Posted by admin On February - 2 - 2010 ADD COMMENTS

Platform: Xbox 360 (XBLA)
Developer/Publisher: Premium Agency/Square Enix
Genre: Twin-Stick Shooter
Verdict: Death by Cube attempts to innovate and expand on its predecessors in the genre, with often mixed results.
Pros: Demands a strategy that other twin-stick shooters often don’t; world-based progression is fun to play through; great soundtrack and surround sound usage; the dash mechanic is brilliant
Cons: The shield mechanic is equally as frustrating as the dash is brilliant; survival mode is unbalanced; most of the upgraded robot models are of limited utility
Acquired: Download Code Provided
Price: 800 Microsoft Points

The twin-stick shooter has a specific archetype: the Geometry Wars model of a lone fighter in an arena, one joystick to move, the other to shoot, and a collection of enemies trying and kill you. Every other game in this genre is largely attempting to either emulate or improve on these basic tenets. Death by Cube is the latest attempt to try and do the twin-stick shooter in another brilliant way by introducing new game types, progressions, and mechanics. Sometimes Death by Cube succeeds in doing just that, but it just as often fails, and is quite frustrating in its attempts to do so. As such, this becomes a game that is frustrating in its inconsistency on its path to potential greatness.

Death by Cube’s rudimentary story has you playing as a robot who’s searching for his lost memories. Apparently, you begin to regain your memories by destroying ominous-looking black cubes. I suppose it makes more sense than the story of Geometry Wars, which is…wait, what was the story of Geometry Wars? If the utter lack of story to Geometry Wars was what was keeping you from loving the twin-stick genre, then you can’t add the Microsoft Dollary-doos to your account fast enough and buy Death by Cube. It has infinitely more story by comparison, even if it’s limited to short enigmatic blurbs after clearing all of a robot’s levels.

Which brings us to how the game is laid out – you have more to do than just shooting enemies for as long as you can. There are 7 robots with their own worlds and each have levels with missions to complete for money to upgrade your robot and to unlock new missions. If you’ve played Geometry Wars Galaxies, it’s essentially the same concept. The difference is that there are 5 particular types of missions:

  • Destroy All Enemies: As stated in the title, your goal is to destroy all the enemies within the time limit.
  • Survive: You have only one life, and must try to score as many points as you can on this one life. These levels are usually inhabited by one particular type of enemy, so they sometimes serve as a sort of training against that enemy type. These levels are the most similar to the classic Geometry Wars style, and also tend to be the most challenging.
  • Protect Your Bases: These levels give you bases that you must keep from all being destroyed by invading enemies. You can heal your base by coming in proximity to it.
  • Destroy Enemy Bases: Instead of protecting bases, you have to destroy the bases. It’s not all about destroying the base right away – you’ll need to kill enemies trying to protect the base to rack up points and increase your multiplier so you can get the medals for the level.
  • Destroy As Many Enemies As Possible: These levels are populated by boxes with exclamation points on them that explode if you destroy them when you’re too close – in order to increase your multiplier you’ll need to get as close as possible and/or kill other enemies in the level to increase your score and multiplier to get medals.

All of these missions have bronze, silver, and gold point award tiers, and achieving each of these gets you more money. The upgraded models are ones that have various other properties, like one that is optimized for attacking and defending bases, and one that has spread shots. In fact, those are the only 2 that you should really worry about, as understanding Death by Cube’s gameplay and its quirks will teach you why those 2 models are the only viable ones.

Where Death by Cube starts to differentiate itself is in its dash and shield abilities. The dash gives you a quick flash in a specific direction, stunning enemies in the radius of your dash, and leaving a decoy image behind to fool enemies temporarily. This stunning is a major key to success, as it can slow even the most powerful enemies in their tracks and allow you to get close enough to dangerous enemies to increase your multiplier. See, your multiplier increases by killing enemies in close proximity to you (signified by the score you get for killing the enemy appearing in blue text with a star next to it). In modes where the enemy count is limited, there’s a lot of thought and strategy that goes into making sure you get a high enough multiplier to achieve a certain medal tier. The dash is a very powerful weapon to help you accomplish this, and in chaotic situations, to help you keep your head while all about are losing theirs.

The other ability you have is the shield, which, well…let me try to explain: Death by Cube loves the shield. Death by Cube wants YOU to love the shield. Death by Cube will occasionally throw you into bullet hell in order to get you to try and love the shield. Unfortunately, Death by Cube just doesn’t realize that the shield is wholly ineffective. You hold down RT/RB to call it up, and as soon as bullets hit it, a 3 second countdown begins before you have to release the shield; by holding down the right joystick in a particular direction, you can send the collected bullets in a specific direction, and you can hit LT/LB to dash with the shield as well in order to advance faster.

The bullet launching is largely underpowered and useless, and in particular bullet hell situations, you’ll be taking a lot of damage from the enemies still firing their bullets at you, and the shield has a short recharge time. Oh, and the dash when using the shield doesn’t make you invincible, so instead of stunning enemies, it just damages you. Just brilliant. The bullets are overpowered as well – for the number of bullets that the game throws at you, each individual one does far too much damage. The shield is largely only used when the game basically mandates that you must use the shield because otherwise you’ll die.

Speaking of useless, only the Spread and Base Master specialty models are worth your time. Base Master heals your bases very fast, and starts off with homing shots, that can help with warding off pesky enemies that come in at you. But the Spread model is the model that turns into a jet and bombs the Russians like a boss. See, the Spread model is a lot like the original Contra – very powerful because its shots spread out in a wide arc. And these shots don’t suffer from much, if any loss of power due to them being spread shots, for whatever reason. This means that you can easily kill multiple small enemies at one time, or be hitting single enemies with multiple shots at one time. Oh, and with powerups, the spread shot can be upgraded to a an arc of nearly 270 degrees. The dash and shield work well enough compared to other models, as well. The Spread model is so clearly the ace of this game, that spending time and money trying out other models is just a waste. This model is even more powerful than the more expensive ‘upgraded’ Extreme Shooter model. It’s ridiculously good to the point of unbalance.

Unbalanced describes the difficulty of this game as well. All the modes besides Survival are generally pretty easy – you have multiple lives and a life bar to manage, so surviving and mastering these modes is generally just a test of time and skill improvement. Survival is where things get really tricky, because with only one life, you have no room for error. And many of the survival levels deal with specific enemy times only, so this is an extra-strong cocktail of frustration. Like, oh, having to face only tiny enemies that are also land mines. Or legions of enemies with big face-melting instant-kill lasers. My game progression is littered with completed levels, many with silver and gold medals, but uncompleted survival levels. Frankly, many of them are just plain unfair for what the bronze medal requirement forces you to do, and demand absolute perfection. It’s funny, if you think about it – the one ‘traditional’ mode in Death by Cube is the one that works the least.

Which is to say that Death by Cube is different – and sometimes it works, sometimes it doesn’t. The dash mechanic, the proximity multiplier, they work. The levels that force you to implement these tools and actually think about what you’re doing more so than just playing in a constant panicked survival mode, they are where this game shines brightest. When this game forces you to use its poor shielding mechanic, when it tries to be a purely fast and frantic game like Geometry Wars, it tends to fail. Death by Cube freely experiments with doing something more to the twin-stick/arena shooter genre, and it can be appreciated for that. It’s just hard to appreciate this game for its failures, when it does work poorly. It has the innate fun that genre brings, and it’s as good as the elite twin-stick shooters when it’s at its best. When it’s at its worst, you’ll want to put it down and go play something else. Death by Cube is inconsistent. Approach it with caution, knowing there is entertainment here. But there is also frustration with what could have been as well.


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Does Microsoft Have Any System Sellers Next Year? – Step Ya Game Up Podcast Episode 58

Posted by admin On January - 2 - 2010 1 COMMENT

Step Ya Game Up Podcast is back from its one week break of Christmas. In today’s show we have Blade206, Lex Yayo and WorseCase to bring you some of the latest news in the gaming industry.

– Sony Premium Service Details

– Project Natal Half Life 2 and Geometry Wars Impressions

– Uncharted 2 Game Of The Year ( We were right )

– Halo Reach Will look good for a Xbox360 Title

– Uncharted 2 Co-Op

– Microsoft Having No System Sellers Next Year

– Motion Sensor Future

– As Always we have a step ya game up and much much more

Side Note: We also give out ModNation Racers Beta Codes During the show

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Major Nelson: Natal won’t replace the Xbox 360 controller

Posted by admin On December - 31 - 2009 ADD COMMENTS

VGArabia: Project Natal is getting a lot of attention lately. Especially with the rise of the two videos that supposedly showing Geometry Wars and Half Life 2 being played using Microsoft upcoming controller free peripheral. But what the truth about those videos? Can we play FPS games using Natal? It seems that Xbox Live’s director of programming has the answers to these questions.

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Review: PixelJunk Shooter (PS3/PSN)

Posted by admin On December - 23 - 2009 2 COMMENTS

pixeljunk-shooter

Game: PixelJunk Shooter
Publisher: Q-Games
Developer: Q-Games
Price: $9.99
Genre: Puzzle Shooter
Pro: Easy to get into, Looks great, nice physics, Co-op is pretty fun
Con: Kinda short, pretty easy, not really much replayability

Shooter marks the fourth release in the “PixelJunk” line of games for the PSN. Admittedly I never played the first two they released (I didn’t have a PS3 yet) so I jumped in at PJ Eden. Lemme tell you, that game was pretty fun, but pretty darn hard closer to the end. Shooter turns out to be quite the opposite.

Shooter has you in control of a small spacecraft that is making it’s way through the very treacherous and sometimes tricky underground caves and mines of a distant alien planet. The plot of the game really isn’t anything new to gamers. It’s about a Terra-forming corporation that has started taking resources from a planet for profit. However the more work they do, the more resources they mine, the crazier the planet becomes.  The caves are filled with hazards aplenty. Things like magma pools/flows, alien enemies, guns, and giant heat lasers are all lying in wait to destroy your ship.

49f89d95ef4d8_featured_without_text_11881_49f880abd09c2The controls are pretty simple to grasp. The left analog stick controls the ships direction that it is travelling, the right stick controls which direction it is facing, much like every other dual stick shooter. However it’s not as fast paced as a game like Geometry Wars is. Shooter is more methodical and makes you think about your movement more than your shooting. Firing your weapons is done by hitting either the R1 or R2 buttons. A simple tap of either button will fire a single shot, as fast as you can pull the trigger. If you hold down the button you will get a stronger missile to fire. The more of these you let loose, however, the faster your heat gauge will go up. If the gauge gets too high, you burst into flames and the only way to save your ship is to hope that you land in a nice cooling puddle of water. Missiles aren’t the only manner of weapon you have at your disposal, though. In later stages you find ways of equipping your ship with water and magma “suits.” As the name would suggest, you can shoot either water or magma as your primary weapon with each respective suit. These will help you in solving the many environmental puzzles within Shooter. Along the way you will find gems and scientists to pluck from the cave floors. This is done by simply tapping either the L1 or L2 buttons. Doing so will send out a grappling hook like tool that will pick up said person and place them safely in your ship. Later, you can use the hooks to do other tasks.

At first, your mission would appear to be picking up the scientist/colonists that are stranded around each stage. This is, in all actuality, NOT what the game really wants you to do. Sure you can pick them all up, save them from the many traps that the planet has set up, but you won’t be able to simply move on from area to area by doing just that. The only way to move from one stage to another is by collecting large gems that are hidden under piles of rock, in secret areas, or just stuck in random walls. Sure if you allow too many people to die, you will have to restart the stage; the game makes it easy to avoid doing that as well. For each enemy you kill you get a certain number of randomly placed stars. Collect 100 of these stars and the game just kinda… forgets that you let that colonist/scientist die. Like I said, it’s all about collecting resources, in my point of view.

PixelJunk(TM) Shooter_wr3_3The game looks very slick. Granted, it is very simplistic, much like the other PixelJunk games, but it still manages to portray the stylized feel of their previous titles. The fluids in the game are where Shooter probably shines the most. Everything flows the way you would think it would in real life, making it easier to pick your targets in the game in order to solve puzzles. The bosses are very large and for the most part fun to interact with, though as I said before this game really isn’t all that hard. Music doesn’t really play as much a part in this release as it did in Eden, but it’s still here, however muted it is. The sound design is pretty fun as well. Weapon fire, environmental noise, even the screams of the people you are trying to help all subtly add to the overall feeling of the game. Few things in this game make you feel as helpless as when you fire a rogue shot only to hear a scream off screen, and know that you just killed someone completely on accident that you were supposed to have rescued.

For the price, this game filled a need for a fun short game for me to play on my PS3. I would dare say though that it may actually be a game to wait on to see if they do a price drop or something of that nature. It’s rather on the short side, being only three main stages (Rock, Ice, and uh Industrial) each with around four or five sub stages. Co-Op seems like it could be either a lot of fun or hell in a spacecraft depending on your mood and the person you are playing it with. After going through and collecting all the gems and the “special characters,” there really isn’t much of a need to play through it again. However this is a game that could very easily be updated with new content, like extra stages or weapons. I had fun playing through it, and if you MUST have it, you probably won’t be disappointed at all. I just don’t think it would fall into my own “must buy of 2009″ list.


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Review: Battle Tanks

Posted by admin On November - 25 - 2009 ADD COMMENTS

Battle-tanksGame: Battle Tanks
Platform: PlayStation 3 / PlayStation Network
Developer: Gameloft
Price: $9.99
Pros: Another interesting game design comes exclusively to the PSN
Cons: The lack of variety makes the game wear out its welcome
Acquired via Developer

It is no secret that the PlayStation Network is home to some of the most outstanding downloadable offerings available on any platform. In hopes of banking on that legacy, Gameloft, who are more prolifically known as iPhone developers, looks to combine equal parts pinball and high tech artillery in the arcade shooter, Battle Tanks. After all, when you can meld mortar shells and physics puzzles, what’s not to like?

When you think of dual stick shooter mechanics, classics like the Geometry Wars or Super Stardust franchises predominantly come to mind. The common thread that these games share is a flare for the quick, twitch-like action. Though tanks would be one of the last objects imaginable when you think of mobility and quickness, the game manages to convince you that this could in fact exist; granted it would have to be on a parallel planet where engineers thought it was smarter to make a tank mobile, but vulnerable to even the mere thought of gunfire.

BattleTanks1Herein lies the juxtaposition of the game: You man a super mobile killing machine capable of dealing large amounts of pain and destruction, but at the same time are so vulnerable that if you were to even sneeze inside of your tank, you may very well kill everyone onboard in a flash that would make the Hindenburg look like a firecracker. Plus, the exterior might as well have been made of eggshells, because they seem to have just about the same density.

Improbably asinine engineering aside, Battle Tanks is a game that brings together the world of physics puzzles and high explosives with relative ease. The goal of each stage is to clear out the enemy tanks. Sure, it sounds simple enough, but when all of the tanks on the grid have turned their fire on you, it is a completely different story altogether. Further complicating the action is the fact that most of the different weapons bounce off the walls, adding in an intriguing ricochet mechanic that takes some serious getting used to.

As the levels become more challenging, you can expect to have numerous missiles and assorted other projectiles bouncing off of the walls like the most deadly game of pong that you have ever seen. That said, this mechanic could be used in your favor, transforming things into an ever-evolving game of death billiards.

BattleTanks2Fortunately, the battlefield will continually morph over the course of each match. Simple obstructions such as small buildings and trees can be destroyed, making way for a clearer shot at the opposition. However, there are two sides to every coin. On many occasions, clearing out these obstacles will also in turn make you more vulnerable. Adding further chaos to the action is the several different power-ups that you will come across during the course of the stages. These tend to give you such traits as invulnerability and tend to almost feel as if you are getting an unfair advantage.

However bad using a power-up may make you feel, it comes as no surprise that the limited number of lives that you have can lead to you exploiting these more and more frequently. Players will be equipped with a mere four lives and let loose on the single player campaign. Sure, you have the option to continue right where you left off if you do die, but once again, it feels like cheating in a classic coin-op game.

Don’t feel too bad, though. There are fifty levels in single player that are sure to catch your fancy. This doesn’t mean that you have to struggle by yourself though. Every single player stage can also be played through in two-player co-op, where teamwork and strategy are the true keys to victory. The real brilliance of the game shows through when you are completing the game in this manner.

BattleTanks3For every place where the game thrives in co-op, it manages to take it to the next level in the four player, online competitive arenas. You and your four closest, or perhaps not-so-close, friends can showdown in a high-octane battle royale, the likes of which have never been seen on the PlayStation 3. Okay, maybe that might be a bit of an exaggeration, but needless to say, you will enjoy yourself while blowing your friends to kingdom come.

At it’s core, Battle Tanks feels like an experience that you could have been playing for a couple of decades in any number of arcades across the country. The visuals are competent for a PlayStation 3 game, but seem to lack the polish that you have grown to expect from other PSN classics like Super Stardust HD or Flower. There are really not a lot of new things that the game brings to the table that would have the “wow factor” necessary to hook the current generation of console gamers. If you are looking for a good way to pass an afternoon, give it a look, otherwise, nuke it while you have the chance.


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Zombie Apocalypse Review

Posted by admin On October - 3 - 2009 ADD COMMENTS

Squint your eyes, and the foursome of survivors in Zombie Apocalypse bear a more-than-passing resemblance to Louis, Zoey, and the rest of the gang from Left 4 Dead. And though it takes some cues from Valve’s co-operative first-person shooter, this downloadable game actually plays more like Smash T.V. — point the left analog stick to move, and the right one to unload on waves of reanimated corpses. Problem is, no amount of squinting can make this thing anywhere near as fun or addictive as the games that inspired it.

One of Zombie Apocalypse’s most readily apparent issues lies in the way it presents its action. Unlike other twin-stick shooters, the camera is positioned at an angle, which shows off the game’s decent 3D graphics, but the gameplay suffers as a result. Skirting around the zombie hordes is more of a pain than it should be, and things get really sketchy when dodging the countless airborne projectiles that pepper the game’s latter levels. Also problematic: the lack of contrast between the murky, harmless backgrounds and the stuff that will kill you — a major nuisance that brightly-colored, 2D games, like Everyday Shooter and Geometry Wars, avoid altogether.

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ZTGD: Zombie Apocalypse Review

Posted by admin On September - 29 - 2009 ADD COMMENTS

ZeroTolerance writes: "It’s mindless, repetitive and lots of fun.

Xbox Live Arcade and PSN have become breeding grounds for ideas both new and old. When a developer combines both of these aspects to bring an interesting take on a genre, it really makes me appreciate that we have the service. Developer Nihilistic has taken the recent trend of slaying zombies and combined it with the old-school arcade mentality from such games as Smash TV and Robotron. Twin stick shooters are nothing new, but when you combine Left 4 Dead with Geometry Wars you get a mash-up of entertainment that is one of the most predictable, repetitive and mindlessly addictive multi-player experiences on the service. Zombie Apocalypse is a great time waster, as long as you don’t expect anything ground-breaking."

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