Halo Infernal Map Pack Mod Released
Infernocide has announced the full release of its Halo Infernal Map Pack mod, now available for download. The pack adds 11 new multiplayer maps to Halo: CE including some Halo 2 and Halo 3 maps.
Infernocide has announced the full release of its Halo Infernal Map Pack mod, now available for download. The pack adds 11 new multiplayer maps to Halo: CE including some Halo 2 and Halo 3 maps.
Halo 2 online might be gone, but what about the hours of game play it gave the Xbox online community? The firefights and the flag captures will all be remembered as this epic game ceases to be online and a gaming giant that was a phenomenon.
Today marks a sad day as the original Xbox Live service shuts down later on this evening. This spectacular service began seven years ago and has spawned a new definition of multiplayer gaming on consoles today.
One of the biggest games played on Xbox Live remains Halo 2. Bungie has decided to send off Halo 2 players in style. They are sending you off with a bit of a surprise for Halo Reach.
Urk from Bungie said:
Actually, after talking to The Wolf it does look like there will be a little something sweet for anyone who played some Halo 2 over Xbox LIVE, assuming the gt they use in Reach is the same account.
Be sure you do your part and play one last round of Halo 2 for old times sake. We fully plan on it.
Sharing: It’s Win/Win
DualShockers writes: "With Halo 2’s removal from Xbox LIVE upon us, I thought with this piece I would share some of the memories I had with the game. I sank an incredible amount of hours in the game, and I hope some of my memories jog some of yours."
Recently Bungie told Industry Gamers that, "for Reach we definitely we went back and overhauled all of our tech to make something that could hold up this holiday compared to other titles that we really did feel like would raise the bar on the visual side and certainly, to be more specific, for animation," this according to Bungie’s community manager Brian Jarrard.
Not to be outdone, Crytek has said it’s game that was once exclusive to PC, and deemed the best looking title on any platform will not disappoint on consoles either.
The first Halo was being developed for the personal computer (Mac to be precise) before it jumped ship onto the Xbox. Halo 2 followed a similar suit and was tagged as being one of the first games to be available for Windows Vista. Halo 3 was rumored to fall in the footsteps along with its predecessors and make an appearance onto the platform, however it never did.
This, however, might just be subject to change after you have a look at "Matt Waggle" who served as an object artist for Bungie Studios during the project. His duties included working on Halo 3 which was being developed for the Xbox 360 and PC at that point in time.
Revealed on the latest episode of GT TV, Bungie revealed that Halo: Reach, thus far, doesn’t feature dual-wielding. The first Halo title didn’t have this feature either, but it was later introduced in Halo 2. Geoff Keighley joked that since the game was a prequel to the first game that the Spartans haven’t learned that technique yet.
One look at Halo Reach and you can see it all falling into place. Halo 3 was good, it looked ok and played well but Microsoft needed something better, something to make people say "wow, look what the Xbox 360 can do!". with one look at the new footage and screenshots from Halo Reach it’s easy to see that Bungie are really trying to push for something special now, something better than just another Halo game.
And it’s thanks in no small part to Killzone 2 and the PS3