Japanese Developers Get Their Hands on Kinect
While not public, like PlayStation Move’s showing at the World Hobby Fair, Kinect made its Japanese debut at the 2010 Game Tools and Middleware Forum July 1 in Tokyo. The show was widely attended by Japanese game makers, and it was the first chance for many of them to play around with the new motion controller.
Microsoft displayed Kinect Adventures most prominently at the show. When asked to give their impressions, a great many of the developers at the show used the word “immersion” when describing their experiences. Many reported that the need to use one’s entire body contributed to that sense.
A large number of the game makers also claimed that Kinect was more responsive than they previously imagined. Apparently, there was a relatively widespread concern that Microsoft’s new device would be imprecise, slow, and laggy. On the other hand, those same developers described a very specific effective distance for the device. Responsiveness became a problem If they got too close or too far away. Specifically, they had to be around seven to nine feet away from to the device for it to work properly. Several players expressed concern about how Kinect would work in Japanese homes, which tend to be significantly smaller than those in the west.


