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Microsoft Explains How Xbox 360 Achievements Work

Posted by admin On July - 18 - 2010 ADD COMMENTS

Xbox 360Love them, hate them, or be completely indifferent toward them, but in every case Achievements have become a permanent fixture in modern gaming since the launch of the Xbox 360. And in a new Xbox Engineering Blog post, Xbox Live and platform architect Vince Curley gives a detailed explanation of how the Achievements system works, as well as divulges some surprising facts behind their creation — including that the now-infamous “Achievement unlocked” toast and sound effect was a last-minute addition that almost never existed.

Curley explains that although a key aspect of Xbox Live is the consistency you see across all games, they still wanted to give game developers leeway in making their own unique presentations, which is why the Achievement “toast” almost never came to be. “Some people argued that gamers wouldn’t want the toast popping up in the heat of battle and that game designers would want to use their own visual style to present achievements,” Curley writes. “Others argued for consistency and for reducing the work required of game developers. In the end we added the notification popup and its happy beep, which turned out to be the right decision, but for a long time it was anything but obvious.”

Curley also recalls how the Achievement system was not “well understood” by developers early on, partly because Microsoft failed to give enough early guidance. “Because of this, early implementations of achievements were inconsistent and not as good as they could have been,” Curley writes. “Some games did the minimum required: 5 achievements which were tossed out for basically just starting the game. Some games made the achievements way too hard or too easy. Our developer support team has done an amazing job of providing guidance, including creating a 21-page, 8,000 word whitepaper on best practices for achievements.”

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Microsoft debuts the new Xbox 360 Slim Trailer

Posted by admin On June - 14 - 2010 ADD COMMENTS

Microsoft has finally decided to alter its form factor for the Xbox 360.


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Duke Nukem: Manhattan Project Confirmed for Xbox Live Arcade

Posted by admin On May - 27 - 2010 ADD COMMENTS

Duke Nukem: Manhattan Project

Looks like there’s truth in the rumors that Xbox Live Arcade would see a port of Duke Nukem: Manhattan Project. A listing for the 2002 side-scrolling action game has turned up on Microsoft’s official Xbox Live Arcade website.

There’s no pricing info or planned release date provided on the site, but you can likely expect Manhattan Project to fall in line with Duke Nukem 3D’s $10 (800 Microsoft points) price tag. And just like the original version, the XBLA release of Manhattan Project sports an M rating from the ESRB — thanks, no doubt, to Duke’s trademark chauvinistic banter and all that sweet, sweet violence.

Whenever this thing comes out, it should be a blast seeing how well Manhattan Project holds up against other side-scrolling XBLA fare like Shadow Complex and Bionic Commando: Rearmed.

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Xbox 360 sales fall 25 percent in Japan

Posted by admin On April - 24 - 2010 ADD COMMENTS

Sales for Microsoft Corp.’s Xbox 360 fell 25 percent in Japan in new retail data from the region.

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PS3 and Xbox 360 gap soon to be just 4 million

Posted by admin On April - 23 - 2010 ADD COMMENTS

PSUNI: "Sales, sales, console sales." It’s a hit song in Latvia. The chorus goes "Wii, Wii, Wii all the way home." Anyway, in the battle for second place, the situation is hotting up. With Microsoft announcing 40 million worldwide Xbox 360 sales the question now is how far behind is the PlayStation 3. If we look at the figures, the answer is ‘not very’.

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Microsoft: 40.2 Million Xbox 360 Units Sold

Posted by admin On April - 22 - 2010 ADD COMMENTS

Microsoft has released their fiscal data for the year and in this report they revealed that the Xbox 360 has sold over 40 million units worldwide since the consoles launch in 2005. In 2005 they sold a reported 5 million units and things have taken-off since then.

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Microsoft Reveal New Xbox 360 Bundle for Japan

Posted by admin On April - 22 - 2010 ADD COMMENTS

It’s widely accepted that the Xbox 360’s performance in Japan is somewhat lack lustre, but as with the original Xbox system, it’s not for a lack of trying. Microsoft’s latest effort to influence gamers in the Land of the Rising Sun has been revealed this morning, adding two games to an already high value package.

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Samsung TV LED 3D accessible on Xbox 360

Posted by admin On April - 18 - 2010 ADD COMMENTS

4News.it: "Hyper Real 3D Engine turns any 2D signal in 3D!

According with the blog DElyMyth, Samsung has presented in Italy his specific product line for 3D. The most interesting is the confirmation of the TV series 3D 7000 LED capable of transforming any high definition signal from 2D to 3D thanks to the integrated processor Hyper Real 3D Engine.

As this demonstration was a station set up with Microsoft Xbox 360 which ran on Halo 3: ODST."

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Alan Wake Runs at 720p – Confirmed via Remedy

Posted by admin On April - 17 - 2010 ADD COMMENTS

Earlier this evening, it was reported on NeoGaf that upcoming Microsoft Xbox 360 exclusive, Alan Wake, was only running at the resolution of 547p — which will be sub-HD levels. Well, to counter these claims, Remedy has clarified the situation with an official statement.

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Top 5 Xbox Games of All Time

Posted by admin On April - 17 - 2010 ADD COMMENTS

Associatedcontent: The Best of Microsoft’s Original Xbox Console

Now that Microsoft’s curvy newer model is well and truly established, it is easy to forget the gaming greatness of the original Xbox console.

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