Iron Man 2 Review
Videogames based on comic books don’t have the best track record, but there have been standout titles, particularly Batman: Arkham Asylum. And games based on movies have an even more checkered past, mostly due to the accelerated development cycle needed to release a game to coincide with the film’s theatrical run. Sega Studios San Francisco’s final game, Iron Man 2, based on this summer’s movie, combines the worst pitfalls of both genres, leaving me with one simple conclusion: Iron Man 2 the videogame is not for anybody.
Iron Man 2 is not for the videogame fan in me.
There’s no nice way to put this — Iron Man 2 is a technical disaster. Visually, the game looks decent…from a distance at least; if you were to sprint by a TV with the game playing it wouldn’t look awful, but putting in any time with it reveals a heinous unpolished mess. Your character model’s texture is straight out of the pre-Nintendo 64 era. And my character frequently froze mid-animation, making me a sitting duck for enemies to take pot shots at.
Action in the game mixes up shooting and hand-to-hand combat, the former being the lesser of two evils. Ideally, shooting is assisted by auto-lock that centers the camera on the enemy you want to target, but all too often it doesn’t work properly. Any time you have a primary enemy to deal with to proceed in a mission, let’s say some spider-like robot, there are invariably any number of minor enemies that swarm around to pester you. In its great wisom, your targeting system gives the small enemies near you priority. You’ll be automatically flipped around to face these ineffectual enemies that don’t pose any threat, leaving you open to attack by the actually dangerous spider boss.















