Games Cheats and Reviews

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Top Ten Sexually Awkward Video Game Moments 4

Posted by admin On February - 14 - 2010 ADD COMMENTS

Stephen Kelley of VGchartz writes: "Back by popular demand! You wanted more of these, so I was able to pull together ten more. For first time readers the premise is simple for this series. These are moments in videogames that make you feel uncomfortable, especially if someone happens to walk in on you at that moment in the game. Imagine playing a game and a crude sex scene suddenly pops up on the screen. Imagine if you will that you are in a room next to your parent’s room, and don’t want to alert them to this scene’s presence. That’s what these are all about, and they are in no particular order."

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Final Fantasy Crystal Chronicles: Crystal Bearers (Wii Review)

Posted by admin On January - 18 - 2010 ADD COMMENTS

Publisher: Square Enix
Platform: Wii
Cost: $49.99
Genre: RPG
Acquired: Review copy provided by publisher
Pros: Innovative and true to the Final Fantasy legacy.
Cons: May be frustrating for veteran/perfectionist gamers
Verdict: If you like Final Fantasy, and you like the Wii, you’ll love this game.

Final Fantasy has a history of knowing what gamers need and when they need it. They’re like the sweet spot seekers. So it comes as no surprise that they brought an RPG with easy controls and amazing graphics — as well as innovative gameplay — to the console that needed it most: the Wii. To me, the Wii tends to be the console of choice when I’m looking at games for my 5 year old; nothing against them. Really, it’s a compliment that I would rather have her playing the system that involves more movement, and more bubbly characters, and the games released for the Wii generally give me the same vibe, validating my bias. Lately, though, it seems that there are a lot of games coming out to challenge that stereotype. The problem is that if someone is going to get those games, they either already have a preferred system on which to play them, or they didn’t get one of those systems for a reason; they don’t want it. This game is a brilliant mix of both grown up and childlike; the Tween of the Final Fantasy games, if you will.

There are a LOT of new things introduced in this game that are key to enjoying the gameplay, so you need to know that understanding them from the beginning will save a lot of pain and frustration. The storyline itself unravels very easily, and not a lot of effort is necessary. In fact, there are so many movie sequences, one may forget they’re playing a game (I know I did at one point). Another slightly different element is that you’re not always supposed to get things right in this game. The game allows for some imperfect play, which is fortunate if you aren’t a fabulous gamer to begin with, but may get frustrating for the veteran gamers. Honestly, it’s not a game I would necessarily advise veterans to worry about in the first place. This is a great game, however, for someone who has yet to be introduced to the world of Final Fantasy. I mean, where else are you going to be properly introduced to Chocobos?

Controls in this game are very strange and very Wii. The main character you play as, Layle, is controlled with both the Wii Remote and Nunchuk. The ‘B’ trigger allows you to use Layle’s energy stream. Do this by placing the green squiggle (you’ll know it when you see it) on your target, holding down the ‘B’ trigger, and either flicking your wrist, or pushing ‘A’. This is the key to everything within the game: talking to people, opening chests, throwing things, fixing things, trashing the monsters, etc. It reminds me of the little pen that Dr. Who uses on everything he comes across. [Editor's note: The Sonic Screwdriver, for those in the know.] The ‘A’ button is your action button. When you are supposed to perform an action you’ll generally be grabbing it with the stream ’B’ and then manipulating it with ‘A’. Only on the Wii could this work, and although most games on the Wii tend to get frustrating in the controls department, this game seems to work fairly well. The only issue I really had with the controls was the camera (which you use the D pad to manipulate). Once I changed the direction from normal to reverse (I can’t do anything inverted), I was fine. It does get frustrating that the camera angle reverts back to it’s “home” position no matter how many times you move it. Makes me wish it had the WoW controls for this particular thing. Yes, I’m a nerd; I just made both a WoW and Dr. Who reference in the same paragraph.

Other gameplay elements include differing random events, almost like mini-games, that include things like 3rd person shooting, throwing things at people, controlling monsters and their powers, controlling the people around you, etc. The further away the object/monster/person you’re wanting to interact with is, the less power your energy stream has, so keep that in mind when you’re getting overly excited about throwing one baddie at the other one. Another thing to keep in mind, especially when you’re using Layle’s powers to interact with others, is that every person you come across can show you emotion. Yes, they emote. If you pick someone up and throw them, they might get pissed, so make sure you’re paying attention to their emotes. This a kind of cool aspect about the game, but less so regarding the interaction with Layle, more so in that you can watch a brother and sister, for example, start fighting; emotes and all. It’s entertaining, and makes you much more a part of your environment than a lot of the other FF games.

The storyline is very slow to develop, and didn’t keep me compelled to learn more. It has been my experience that RPG’s generally have a fairly quickly developing storyline. You watch the opening movie, or sequence of movies, and you spend most of the game playing it through. Sure, sometimes there is a twist at the end, but you have to want to get to the end in order to endure the endless fighting and character progression. This storyline just didn’t do that for me. While I loved the innovative game play and graphics, I have a short attention span; I wasn’t enthralled.

The voice acting was great most of the time.  Just as with any other FF game, the characters’ sounds match their personalities and looks. My only complaint is the inflection that Layle doesn’t have when he talks. One of the coolest things I noticed while listening to the characters voices is the sound of an old friend. Michael McConnohie is the voice of Jegran, high commander of the Lilty army. Not sure who he is? Think anime (I’m an anime-aholic). Think Transformer’s Ironhide; old school. He’s also been in Lupin the 3rd, Naruto, DBZ, Trigun, Vampire Hunter D, Bleach.. get the picture? A pretty impressive and extensive resume.

The background sounds that come from game play are a little on the mystical sounding side, but nothing you wouldn’t expect, especially coming from a game that has energy streams as a main function. The graphics are gorgeous, of course, and feel like a cross between Skies of Arcadia and FF X for me. You don’t get the individual strands of hair (that I’m so incredibly fond of), but I would be willing to bet that you won’t be disappointed.

Bottom line, if you’re interested in something a little different that retains the Final Fantasy feel, this is a great game for you. Likewise, if you’re new to the Final Fantasy world, this is a great way to get started; if you’re a veteran gamer needing an introduction, I would suggest something different. Playing this game is like watching a cartoon movie: you don’t really have to think too hard about it, and it’s definitely enjoyable, but it may leave you numb after a while due to a lack of “hardcore” challenge. Unless, of course, that’s what you’re after. Either way, this game is definitely worth picking up.

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Add Meta-Time To Your Strategy Game

Posted by admin On January - 2 - 2010 ADD COMMENTS

Not just a Real Time Strategy game, but a Meta-Time Strategy game (world’s first, according to developers), Achron for the PC looks pretty interesting. From the developer website:

Like many other games, Achron allows the player to view an overhead map of the surrounding area. However, Achron also shows a map of the timeline. If the player is attacked at a certain point in time, the timeline will show the amount of damage received at that point by a large amount of red on that portion of the timeline. The timeline also shows information including damage dealt and chronoports. Being able to see the amount of available resources at any point in time helps the player figure out the best points in time to construct more units.

Even the purchasing of the game takes place out of real time. Not only do you get to pay for a game you get in the future (which makes you playing a game you paid for in the past), but you get, right now, five full single player levels. Purchasers will get all future major builds up through the final release, plus mod and development tools. Pretty sweet, right? Of course, back in our day, we used to call that a “beta.”

Check out the screenshots below for a glimpse backward through time into the game’s development.










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We’re Sorry, But The Person You Are Trying To Call Is Playing A Game..

Posted by admin On January - 1 - 2010 ADD COMMENTS

Just recently a list surfaced that gave more detail to the features Sony will be introducing with their Premium PSN service. After looking this list over I have to say that I was thoroughly impressed with what was offered. The Cloud Game Storage and Catch TV features stuck out the most to me. Who knows, if 2010 proves to favor me financially maybe I will give the service a try. There is one feature on that list that a good number of PS3 fans don’t want to pay for because they believe it should be free (for understandable reasons), and that feature is Cross Game Chat.

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GamesThirst Presents: Throw Back Gaming, An Original Series

Posted by admin On November - 9 - 2009 ADD COMMENTS

When was the last time you got nostalgic while playing a game? Did you grow up in the NES, Genesis, Super Nintendo, Gameboy, Gameboy Advance, Sega GameGear, Sega 32X, The Atari consoles, Gameboy Color and Nintendo 64 days? Fear not, GamesThirst has started an original series that will take you down memory lane and help you relive all those fun moments.

So sit back and enjoy the show.

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Microsoft Permabanning Pirated Forza 3, Borderlands Players

Posted by admin On October - 18 - 2009 ADD COMMENTS

Borderlands

Haven’t downloaded pirated versions of Forza 3 and Borderlands? Of course you haven’t — you’re decent human beings. But for those miscreants who did, here’s a practical reason to stop playing immediately: Microsoft is permanently banning any gamers they determine are playing illegitimate early copies on Xbox Live (via VG247).

“You know, when you play a pre-release title on LIVE when I know you shouldn’t have it, it’s not hard for me to figure out,” ominously tweeted Stephen Toulouse, Xbox Live director of policy and enforcement. But if you somehow managed to purchase a copy of Forza 3 or Borderlands early, you’re in the clear, as Toulouse clarified that “in general, if you got a receipt, play away. These are illegit copies we’re hitting.”

So in summation: Playing a game you paid for: Safe. Playing a game you stole online: Unsafe. So even for your own good, don’t do it.

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Developer mashups we want to see

Posted by admin On September - 27 - 2009 ADD COMMENTS

gorillajumpers.com lists the developers they would like to see collaborate together to create the ultimate gaming experience.

"Ever been playing a game and thought to yourself, "This would be so much better if a different developer had worked on the story/graphics/gameplay/etc…"? Well this is what happened to me while I was playing the Brutal Legend demo this weekend. Don’t get me wrong, I absolutely loved the demo, and Brutal Legend is now my most looked forward to game of the season. I did however nit-pick a little and here we are."

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Uncharted 2 deserved a perfect 10 from IGN

Posted by admin On September - 19 - 2009 ADD COMMENTS

Gamesthirst Articles writes: Ladies and Gentlemen, it is here. A game that has taken the industry to new heights with stellar storytelling that leaves Hollywood struggling to match; graphics not seen on any other platform, gameplay more polished and refined than the best of them, and a cinematic experience so real, you would think you’re not playing a game, but rather, battling it out among thieves in an action packed big budget feature film. Oh, don’t take my word for it, let’s take a read at what the IGN reviewer (Chris Roper) had to say:

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Robin Williams Talks About Gaming on the Tonight Show

Posted by admin On August - 17 - 2009 ADD COMMENTS

Slashgamer Writes: "A few nights ago, Robin Williams made an appearance on the Tonight Show with Conan O’Brien to promote his new movie World’s Greatest Dad. During his interview, Williams talked about his love for online gaming – especially shooters. He then proceed to discuss the trash talking that is associated with playing a game over the Internet and obviously the man makes a joke or two. I guess that’s his job or something.

It’s been known that Williams has a passion for videogames and at one point, he bragged how he was obsessed with the Battlefield series. The man went as far and named his daughter Zelda. And yes, she was named after The Legend of Zelda series."

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The Secret of Monkey Island: Special Edition Review

Posted by admin On July - 18 - 2009 ADD COMMENTS

First, a moment of full and honest disclosure: The Secret of Monkey Island is the game that got me into PC gaming. Sure, back in 1990, I was loving me some Super Mario Bros. 3 and Final Fantasy for the NES, but playing a game focused on dialogue and solving wacky logic puzzles tapped into the book-loving part of my brain at the time. It also helped that Monkey Island was unique in that it was about pirates (not something I ran into a lot as an NES gamer) and was genuinely funny. I realize this is probably nostalgia affecting my viewpoint, but Monkey Island grabbed me, caused me to seek out other adventure games, and then branch out into other genres on the PC. So, yes, Monkey Island had a substantial effect on my gaming history, and when I first heard about a remake — The Secret of Monkey Island: Special Edition — I immediately considered it one of the best piece of gaming news in years.

I’m really glad that I happen to attach such love and admiration for a game that did, and still does, legitimately much of its praise. Even after 19 years, Monkey Island still stands tall on LucasArts’ slate of perfect point-and-click adventure games (along with Monkey Island 2: LeChuck’s Revenge, Day of the Tentacle, and Grim Fandango). The story (which is, of course, actually important, due to being an adventure game) of fresh-faced fellow Guybrush Threepwood and his journey to becom a pirate (which took me about four and a half hours since I generally knew what I was doing, but a total newbie could take six to eight hours) has not aged badly at all — nor has the gameplay.


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