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EuroGamer.net Review: Metro 2033 for the Xbox 360

Posted by admin On March - 16 - 2010 ADD COMMENTS

From Eurogamer.net: Metro 2033 is far busier and far more accomplished than I expected it to be, and it’s also one of the best-looking games – at least in a few very special scenes – on the Xbox 360.

Combine these technical achievements with a game that has been carefully written, and lavishly imagined, and you start to get close to a sort of negative image of BioShock. While everything in Rapture is lurid and fantastical, here there is only grit, and blood, and suffocation.

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Is Take Two double dipping with BioShock 2 DLC?

Posted by admin On March - 12 - 2010 ADD COMMENTS

When fans first heard word that they were going to get an opportunity to return to Rapture, the masses rejoiced. Not only was BioShock 2 the sequel to one of the biggest surprise hits of this console generation, but it also took a stab at bringing the franchise’s trademark flare to the multiplayer front. Many gamers, myself included, asked why the developers would try to sully what was such an overwhelmingly strong single player experience, by attempting to transfer that magic to a multiplayer arena.

Those that cried foul about the multiplayer initially seem to actually have a reason to complain now, as the recently released Sinclair Solutions Tester Pack DLC may be noting more than a glorified unlock code.

The pack, which costs 400 Microsoft Points (about £3.40) weighs in at 108kb on Xbox 360, and just 24kb on PC, both of which are so small it would seem to suggest it’s simply an unlock key to open content that already exists on the game disc.  — Via CVG.com

So this raises the question, do you think it is okay for publishers to re-charge you for material that is already on your game disc?  I am going to have to say that this is incredibly wrong, but we are curious what you all think.  Let us know what you think in the comments below.

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BioShock 2 MultiPlayer Review

Posted by admin On February - 24 - 2010 ADD COMMENTS

“Welcome to Rapture…Again.”

It all started out kindly- I had finished my second sojourn through Rapture with a smidgen of optimism and left the single player experience pleasantly, if not complacently, aplomb with enthusiasm. There is no need to review what is already a gluttonous monster of Gamestop’s sales, as there is little need to attach the accolades of its predecessor to its already self-congratulating box art. However, there is another side of the Rapture experience that exhumes some of the pomp and circumstance from Ken Levine’s first masterpiece and then, like a hardcore Splicer addict, whittles away the soul of your very gaming experience into a horrific hallucination of what happens when video games decide to eat their young. This is essentially what happens 15 hours into the BioShock Multiplayer experience.

“Oooh…Purty!”

The headsets were afire with conversation the first few hours I sat down and got used to killing real people in Rapture. Many mature gamers seemed to be “oohing and ahhing” the detail put into the familiar and moody environments. Many of us were in accordance while playing Civil War that 2K and Digital Extremes had done it right. The controls felt fluid at first and the loadout system seemed to be more streamlined that MW2. The game types had taken the typical and thrown a few Big Daddies and Little sisters into the mix, creating a sense of dread and urgency that most multiplayer other than CoD is missing. In fact, its the very lack of innovative multiplayer on consoles (PCs are exempt from this disease) that has kept MW2 and Halo at the very top of the food chain. Remember Prey’s multiplayer when you could walk on the ceiling or walls and teleport everywhere? Nor does anyone else- because rarely are MP tack-ons given a chance to escape their own undeveloped, sickly placentas. To be wowed by the MP of BioShock 2 seemed an impossibly difficult task. And yet, as I dug my fingers into my controller and put in some serious time, exploring every nook/cranny/secret passage/vent shaft/dead-end in the maps of The Fall of Rapture, I was convinced this might be the next big online place to be seen.

“Join the Fight! Down with the Fascists!”

First thing I noticed is how much shit there is to trip on- whether its a corner of a stair or a poorly placed rock, Rapture is full of places to get stuck. Obviously, once you learn the maps it gets easier but should you take a stroll in the games, be sure to watch your step. It doesn’t help that “Jump” is mapped to the top button but a quick flip on the custom settings can map your controller better to fit your cramping hands needs. Second thing I noticed is how confusing the maps are for the first few hours; many have closed doors which require either a quick bolt or your arrival to open. Certain walls and vents need to be melee’d to open other rooms and there are plenty of hiding spots which create some bad camping moments, especially in either variation of Adam Grab. I would mention the “sweet spot” here, but too many already know of it and its a dog kicker. Throw a bunch of doors that look like they should open but don’t, and you have a lot of corner sulking wallflowers in the early games.

“Take a deep breath…this won’t hurt for long.”

But despite a few hiccups, Rapture was a welcome to change to the tactical breathless pace of MW2 and mouth breathing homophobia of Halo 3 at first. Sure, they’re might not be a lot of maps, but they’re all winners from a design standpoint and take you deep into the lore of the Fall of Rapture. Each player’s preffered character has their own apartment, wardrobe, weapons and recorded history which unlocks as you progress. You earn experience for all the Adam amass during a match through Kills, assists, vials, hacks and Big Daddy related tasks. Being restricted to 3 loadouts proves irksome later in the game as you pile up the tonics and weapon variations, but it also keeps it fluid. And the game variations grasped what works and threw a few much need Rapture wrenches into the mix. Instead of Capture the Flag, its Capture the Sister, in which each team tries to steal away the homicidal Adam suckling from the other. The defending team is awarded a Big Daddy in the beginning which makes for some fun initial assault scenarios. The key change in this game type is so much the design as it is the rule- Once you pick up the little sister and drop her, she doesn’t go running back to the original base. She stays right where you left her, crying and angry. Other nuances like hacking turrets, sabotaging vending machines and grabbing damage bonuses through researching fallen foes really create a unique and fun multiplayer experience. Plop the ability to grab a game-changing Big Daddy suit in the “Civil War” death matches and it all begins to weigh out like a shitton of fun.

Unfortunately, this elation is short lived. After grinding for hours in an effort to climb the seemingly forgiving level ladder, I was plagued with constant freeze ups, spastic lag and an unparalleled furor over the matchmaking process that resulted in several exceptionally painful aortic aneurysms. Welcome to Rapture, indeed. Message boards are drowning in their own weight with complaints on all platforms about the lag, menu delays, skull smashing freeze ups and the unbalanced gameplay around level 20. (Big Daddy, Insect Swarm and Electro Bolt are particular spots of contention) I made it to level 27 before throwing in the towel due to frustration of mix-matched teams, repetitive plasmid and tonic combos and overall ennui with the gameplay glitches. It is an unfortunate irony- 2K brought on Digital Extremes to craft a robust multi-player from scratch, not interfereing with the Single Player development whatsoever and ended up with a game that starts as an exhilirating dive to into Rapture and results in a drain-circling harrumph into Apathy.

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ResumePlay Review: Bioshock 2 (360)

Posted by admin On February - 18 - 2010 ADD COMMENTS

Resumeplay writes, "For a game with such high expectations, Bioshock 2 does not disappoint. Marin implemented the same gameplay mechanics that made the original a best-selling game of the year, holding true to original Bioshock creative director Ken Levine’s idea of what Rapture as a city and an experiment should entail. They also supplemented that idea with fresh ideas and an engrossing story that is unlike any other single game on the market. Music plays an integral role in the franchise, and this sequel is no exception. The score is expertly crafted and frighteningly in-tune with the gameplay and story experiences."

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How to play BioShock 2 at 60FPS on your 360/PS3

Posted by admin On February - 13 - 2010 ADD COMMENTS

Rapture may look pretty, but that beauty comes at the expense of locking the framerate to 30FPS.

Or does it…? Did you know that there’s a simple method to double BioShock 2’s frame rate to 60FPS tucked away in the options menu?

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GameSpot: BioShock 2 Review

Posted by admin On February - 9 - 2010 ADD COMMENTS

Rapture may not be as mysterious and intriguing this second time around, but it is nonetheless host to a powerful and moving tale that allows you to better realize–or pervert–Ryan’s principles at your own discretion. Regardless of whether or not this is a return visit to paradise lost, there is plenty to be found here to make it a worthwhile, meaningful, and compelling one.

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Silver’s Bioshock Mod Released

Posted by admin On February - 8 - 2010 ADD COMMENTS

Psikoticsilver has released the latest version of its Bioshock mod, now available for download. The focus of the modification is to increase the original game’s lackluster difficulty and balance the different possible routes of gameplay. With enhanced security patrol (for better and worse), enhanced headshot mechanics and more, a new and arduous experience in Rapture awaits.

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BioShock 2 to Support Nvidia’s Stereoscopic 3D on PC

Posted by admin On February - 1 - 2010 1 COMMENT

WorthPlaying writes: "Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. You will play as the first Big Daddy as you travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and your own survival. In an exclusive interview to be published later today, Digital Extremes’ Systems Designer Allen Goode revealed that Bioshock 2 will support Nvidia’s Stereoscopic 3D in single- and multiplayer mode."

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BioShock 2 Launch Center

Posted by admin On January - 22 - 2010 ADD COMMENTS

BioShock 2 Launch Center

We dive through the depths of Rapture with our comprehensive BioShock 2 coverage!

continued…

By 1UP Staff, 01/22/2010

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Kotaku: Bioshock 2’s Chief Creator Against A Tide Of Skeptics

Posted by admin On January - 19 - 2010 1 COMMENT

Kotaku writes: "Jordan Thomas has no overall map for Rapture. He doesn’t have blueprints or a population figure. He works a little more by instinct.

Thomas is the creative director of Bioshock 2. He’s got one of those dream gigs in games, overseeing a major release that has the budget and the ideas to be great, and one might even consider his job an easy one if you went by the logic that a sequel to hit video game like 2007’s Bioshock makes Bioshock 2 a can’t miss."

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