StarCraft II Designer Browder: ‘We’re Not Trying To Be Innovative’
We’re not trying to be innovative," says StarCraft II design director Dustin Browder when confronted with criticism that the anticipated real-time strategy title’s multiplayer gameplay has not sufficiently evolved since its predecessor’s 1998 release.
"We’re not trying to change for change’s sake," Browder told Gamasutra as part of a larger forthcoming interview. "We’re just trying to make quality, and we definitely felt there were some things in the previous game that were high quality, that we weren’t super confident we could do much better."
For example, he added, "I don’t have a lot of enthusiasm to make Siege Tank 2.0. Siege Tank is good."











