Community Stats: StarCraft 2
Feature
Plain as day, your thoughts and preferences on Blizzard’s hotly anticipated real-time strategy game.
By 1UP Staff
StarCraft 2, arguably the most important real-time strategy title of this decade (if you take its predecessor’s success into consideration), will be released into the wilds of the internet in less than a day’s time. Here, on the edge of anticipation, the calm before someone at Blizzard pulls the lever, flips the switch, or presses the button that will set SC2 live on Battle.net and eager fans Zerg rush into single-player and multiplayer matches, we’ve gathered some interesting data for you to peruse: below we’ve plainly laid out the results of our recent rash of StarCraft 2 polls. Do the results surprise you? Discuss below!
Korean Air Reveals StarCraft 2 Passenger Jet
According to Fomos (via Team Liquid), Blizzard has announced some of its marketing partners in Korea, the most notable being Korean Air. It revealed that two Korean Air planes have been branded StarCraft 2 and feature art from the game.


Gamer Segregation: It’s about time to do away with it
As Blizzard announces that the Battle.net servers for Starcraft 2 will be split by region, Classy Gamer elaborates on the problem of "Gamer Segregation".
We interact and play on a globalized internet that allows us to connect with other gamers all over the world in a matter of seconds, but some game developers still stubbornly split their communities with antiquate regional barriers.
StarCraft II Designer Browder: ‘We’re Not Trying To Be Innovative’
We’re not trying to be innovative," says StarCraft II design director Dustin Browder when confronted with criticism that the anticipated real-time strategy title’s multiplayer gameplay has not sufficiently evolved since its predecessor’s 1998 release.
"We’re not trying to change for change’s sake," Browder told Gamasutra as part of a larger forthcoming interview. "We’re just trying to make quality, and we definitely felt there were some things in the previous game that were high quality, that we weren’t super confident we could do much better."
For example, he added, "I don’t have a lot of enthusiasm to make Siege Tank 2.0. Siege Tank is good."
StarCraft 2 – Raynor and Zeratul
Why Isn’t StarCraft 2 Finished Yet?
“Take a left at the Orc statue, then go straight to check in at the reception desk,” says the Blizzard security officer at the entrance gate to the infamous Blizzard Campus. That’s probably the only time I’ll ever have a security guard give me directions with an Orc statue as a landmark. Needless to say, I know I’m at the right place. This is my first time to Blizzard, and my first time to try out the single-player campaign of the upcoming Starcraft 2: Wings of Liberty, so I finally have a chance to ask Chris Sigaty, Lead Producer on Starcraft 2, the one burning question on my mind: What took so long?
“It wasn’t until we were done with the Warcraft 3 expansion in 2003 that we had a chance to even start looking this way. World of WarCraft came out and a lot of resources went into that to help it accomplish all that it has done, which has been great; whole teams were brought into that game at certain times. We also wanted to define exactly what StarCraft 2 is. We wanted to hearken to the legacy of the multiplayer game but also be able to bring a lot into [StarCraft 2] as well. It took us a while to settle on the campaign and ultimately what it was; we knew we wanted to do something new, so hopefully people will be blown away by it.”
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