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Release of the Week: Castlevania: Harmony of Despair (XBLA)

Posted by admin On August - 2 - 2010 ADD COMMENTS

If you aren’t into 2D side-scrollers then you can just relax and go back to playing StarCraft 2…


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Community Stats: StarCraft 2

Posted by admin On July - 26 - 2010 ADD COMMENTS

Feature


Community Stats: StarCraft 2

Plain as day, your thoughts and preferences on Blizzard’s hotly anticipated real-time strategy game.

By 1UP Staff

StarCraft 2, arguably the most important real-time strategy title of this decade (if you take its predecessor’s success into consideration), will be released into the wilds of the internet in less than a day’s time. Here, on the edge of anticipation, the calm before someone at Blizzard pulls the lever, flips the switch, or presses the button that will set SC2 live on Battle.net and eager fans Zerg rush into single-player and multiplayer matches, we’ve gathered some interesting data for you to peruse: below we’ve plainly laid out the results of our recent rash of StarCraft 2 polls. Do the results surprise you? Discuss below!

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The Newest Thing: Pre Download Starcraft II

Posted by admin On July - 26 - 2010 ADD COMMENTS

Don’t want to wait in line with a bunch of other crazy gamer freaks at your local Fry’s, Best Buy, or GameStop to grab the highly anticipated followup to Blizzard’s Starcraft? Have a day job that requires you be a grown up, hence not able to go stand in front of a retail outlet for [...]


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Release of the Week: StarCraft II: Wings of Liberty(PC, MAC)

Posted by admin On July - 26 - 2010 ADD COMMENTS

If StarCraft 2 doesn’t outsell Modern Warfare 2 worldwide, I’m going to be very disappointed in you Internet…


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Korean Air Reveals StarCraft 2 Passenger Jet

Posted by admin On June - 24 - 2010 ADD COMMENTS

According to Fomos (via Team Liquid), Blizzard has announced some of its marketing partners in Korea, the most notable being Korean Air. It revealed that two Korean Air planes have been branded StarCraft 2 and feature art from the game.

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Blizzard Co-Founder says DRM is a ‘Losing battle’

Posted by admin On May - 27 - 2010 ADD COMMENTS

Having witnessed StarCraft being pirated to hell and back over the last decade, the developers decided to crackdown on the rampant issue…


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Gamer Segregation: It’s about time to do away with it

Posted by admin On April - 25 - 2010 ADD COMMENTS

As Blizzard announces that the Battle.net servers for Starcraft 2 will be split by region, Classy Gamer elaborates on the problem of "Gamer Segregation".

We interact and play on a globalized internet that allows us to connect with other gamers all over the world in a matter of seconds, but some game developers still stubbornly split their communities with antiquate regional barriers.

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StarCraft II Designer Browder: ‘We’re Not Trying To Be Innovative’

Posted by admin On April - 24 - 2010 ADD COMMENTS

We’re not trying to be innovative," says StarCraft II design director Dustin Browder when confronted with criticism that the anticipated real-time strategy title’s multiplayer gameplay has not sufficiently evolved since its predecessor’s 1998 release.

"We’re not trying to change for change’s sake," Browder told Gamasutra as part of a larger forthcoming interview. "We’re just trying to make quality, and we definitely felt there were some things in the previous game that were high quality, that we weren’t super confident we could do much better."

For example, he added, "I don’t have a lot of enthusiasm to make Siege Tank 2.0. Siege Tank is good."

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StarCraft 2 – Raynor and Zeratul

Posted by admin On April - 23 - 2010 ADD COMMENTS

Blizzard has released a new cinematic trailer from StarCraft II: Wings of Liberty.

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Why Isn’t StarCraft 2 Finished Yet?

Posted by admin On April - 23 - 2010 ADD COMMENTS

“Take a left at the Orc statue, then go straight to check in at the reception desk,” says the Blizzard security officer at the entrance gate to the infamous Blizzard Campus. That’s probably the only time I’ll ever have a security guard give me directions with an Orc statue as a landmark. Needless to say, I know I’m at the right place. This is my first time to Blizzard, and my first time to try out the single-player campaign of the upcoming Starcraft 2: Wings of Liberty, so I finally have a chance to ask Chris Sigaty, Lead Producer on Starcraft 2, the one burning question on my mind: What took so long?

“It wasn’t until we were done with the Warcraft 3 expansion in 2003 that we had a chance to even start looking this way. World of WarCraft came out and a lot of resources went into that to help it accomplish all that it has done, which has been great; whole teams were brought into that game at certain times. We also wanted to define exactly what StarCraft 2 is. We wanted to hearken to the legacy of the multiplayer game but also be able to bring a lot into [StarCraft 2] as well. It took us a while to settle on the campaign and ultimately what it was; we knew we wanted to do something new, so hopefully people will be blown away by it.”

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