The Three Faces of Dead Space 2’s Isaac Clarke
What was the biggest problem with Dead Space? Isaac Clarke. The silent star of the sci-fi survival horror FPS did what needed to be done, but while he had a deep backstory and his own agenda, none of that personality came through in the game.
But Dead Space 2 hopes to change all that, according to executive director, Steve Papoutsis. He brought an early build of the game by the office, and while the bulk of the demo focused on a couple of the weapons and enemies new to the sequel (which you’ll no doubt be able to read about in great detail on the game’s official website), I was a lot more interested in Isaac and the changes that he’ll be going through. “He just went through this nasty situation on the Ishimura, you’d expect him to have something to say about it,” says Papoutsis. “In Dead Space 2, you’ll get to hear a little bit more of his thoughts on what’s going on [...] When we sat down to do this game, that’s one of the first things we decided we were going to do: give Isaac a voice, to see his face a bit more.”










