Gamekyo | Heavy Rain Review
Gamekyo: David Cage last work should not be seen as a competitive video game to film, but as a strong link between these two worlds, to gather them.
Gamekyo: David Cage last work should not be seen as a competitive video game to film, but as a strong link between these two worlds, to gather them.
In an interview with Strategy Informer, Scott Cromie Producer at TopWare Interactive has been talking about the GRACE Engine, which will be used for the development of Two Worlds II across all platforms.
Cromie claims that the breakthroughs of this engine are changing the way we see and experience video games on consoles.
High fantasy sequel Two Worlds II will be released on Xbox 360 and PlayStation 3.
The console versions will launch alongside the PC and Mac versions of the game, a spokesperson from TopWare Interactive confirmed to Digital Spy.
They will also share the same release date, currently scheduled for some time in spring 2010.
Two Worlds comes back for a second attempt at open-world role-playing with the ridiculous but predictable title Two Worlds II.
Two Worlds II, or Two Worlds Two as we shall call it, is coming to the Xbox 360, PC (and perhaps more) this winter. The franchise’s first entry sports a somewhat respectable meta-critic of 65 per cent on PC, though its Xbox 360 counterpart scores only a 50 per cent average due to technical differences.
Hopefully the game’s sequel is able to answer its critics. Two Worlds Two could also be the first PlayStation 3 entrance for the series.